forked from jaildesigner-jailgames/jaildoctors_dilemma
i per fi ja comença a tornar tot a la normalitat
This commit is contained in:
@@ -22,7 +22,7 @@ LoadingScreen::LoadingScreen()
|
||||
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
|
||||
mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
|
||||
color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
|
||||
screen_surface_(std::make_shared<Surface>(Screen::get()->getRendererSurface(), options.game.width, options.game.height))
|
||||
screen_surface_(std::make_shared<Surface>(options.game.width, options.game.height))
|
||||
{
|
||||
// Configura la superficie donde se van a pintar los sprites
|
||||
screen_surface_->clear(stringToColor("white"));
|
||||
|
||||
Reference in New Issue
Block a user