forked from jaildesigner-jailgames/jaildoctors_dilemma
Acabat amb els singletones, de moment
Arreglat els checkEvents
This commit is contained in:
@@ -48,7 +48,7 @@ Game::Game()
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#endif
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// Crea los objetos
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cheevos_ = new Cheevos(asset_->get("cheevos.bin"));
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cheevos_ = Cheevos::get();
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scoreboard_ = new Scoreboard(&board_);
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item_tracker_ = new ItemTracker();
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room_tracker_ = new RoomTracker();
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@@ -56,8 +56,7 @@ Game::Game()
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const std::string playerPNG = options.cheat.altSkin ? "player2.png" : "player.png";
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const std::string playerANI = options.cheat.altSkin ? "player2.ani" : "player.ani";
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const player_t player = {spawn_point_, playerPNG, playerANI, room_};
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this->player_ = new Player(player);
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event_handler_ = new SDL_Event();
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player_ = new Player(player);
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text_ = new Text(resource_->getOffset("smb2.txt"), resource_->getTexture("smb2.png"), renderer_);
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music_ = JA_LoadMusic(asset_->get("game.ogg").c_str());
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death_sound_ = JA_LoadSound(asset_->get("death.wav").c_str());
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@@ -111,13 +110,11 @@ Game::Game()
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Game::~Game()
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{
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// Libera la memoria de los objetos
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delete cheevos_;
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delete scoreboard_;
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delete item_tracker_;
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delete room_tracker_;
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delete room_;
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delete player_;
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delete event_handler_;
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delete text_;
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delete stats_;
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@@ -130,25 +127,25 @@ Game::~Game()
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// Comprueba los eventos de la cola
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void Game::checkEvents()
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{
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(event_handler_) != 0)
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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// Evento de salida de la aplicación
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if (event_handler_->type == SDL_QUIT)
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if (event.type == SDL_QUIT)
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{
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options.section.name = SECTION_QUIT;
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screen_->setBorderColor(stringToColor(options.palette, "black"));
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break;
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}
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if (event_handler_->type == SDL_RENDER_DEVICE_RESET || event_handler_->type == SDL_RENDER_TARGETS_RESET)
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if (event.type == SDL_RENDER_DEVICE_RESET || event.type == SDL_RENDER_TARGETS_RESET)
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{
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reLoadTextures();
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}
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if (event_handler_->type == SDL_KEYDOWN && event_handler_->key.repeat == 0)
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if (event.type == SDL_KEYDOWN && event.key.repeat == 0)
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{
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switch (event_handler_->key.keysym.scancode)
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switch (event.key.keysym.scancode)
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{
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#ifdef DEBUG
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case SDL_SCANCODE_G:
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