forked from jaildesigner-jailgames/jaildoctors_dilemma
Acabat amb els singletones, de moment
Arreglat els checkEvents
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@@ -22,7 +22,6 @@ Logo::Logo()
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input_(Input::get())
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{
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// Reserva memoria para los punteros
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event_handler_ = new SDL_Event();
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jailgames_texture_ = resource_->getTexture("jailgames.png");
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since_1998_texture_ = resource_->getTexture("since_1998.png");
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since_1998_sprite_ = new Sprite((256 - since_1998_texture_->getWidth()) / 2, 83 + jailgames_texture_->getHeight() + 5, since_1998_texture_->getWidth(), since_1998_texture_->getHeight(), since_1998_texture_, renderer_);
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@@ -68,17 +67,16 @@ Logo::~Logo()
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}
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delete since_1998_sprite_;
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delete event_handler_;
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}
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// Comprueba el manejador de eventos
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void Logo::checkEvents()
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{
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// Comprueba los eventos que hay en la cola
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while (SDL_PollEvent(event_handler_) != 0)
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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// Evento de salida de la aplicación
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if (event_handler_->type == SDL_QUIT)
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if (event.type == SDL_QUIT)
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{
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options.section.name = SECTION_QUIT;
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break;
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