Añadidas las fases del arounders

This commit is contained in:
2022-10-23 15:09:15 +02:00
parent 2921952ea5
commit 2e65ec722b
24 changed files with 537 additions and 131 deletions

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View File

@@ -1,6 +1,6 @@
name=no 40 name=prevent the crisis
bgColor=black bgColor=black
border=red border=bright_magenta
tilemap=40.tmx tilemap=40.tmx
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
@@ -9,25 +9,101 @@ roomLeft=41.room
roomRight=39.room roomRight=39.room
[enemy] [enemy]
tileset=diskette.png tileset=arounders_machine.png
animation=diskette.ani animation=arounders_machine.ani
width=16 width=16
height=16 height=16
x=2 x=7
y=2 y=1
vx=0 vx=0
vy=0 vy=0
x1=2 x1=7
y1=1
x2=7
y2=1
color=red
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=10
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=white
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=15
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=green
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=20
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=yellow
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=2
vx=0.4
vy=0
x1=11
y1=2 y1=2
x2=2 x2=18
y2=2 y2=2
color=magenta color=cyan
flip=true
[/enemy] [/enemy]
[item] [item]
tileset=items.png tileset=items.png
tile=1 tile=5
x=1 x=10
y=1 y=2
counter=1 counter=1
[/item] [/item]
[item]
tileset=items.png
tile=5
x=25
y=5
counter=2
[/item]

View File

@@ -3,22 +3,22 @@
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<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
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</map> </map>

View File

@@ -1,6 +1,6 @@
name=no 41 name=around with me
bgColor=black bgColor=black
border=red border=blue
tilemap=41.tmx tilemap=41.tmx
tileset=standard.png tileset=standard.png
roomUp=0 roomUp=0
@@ -9,25 +9,124 @@ roomLeft=42.room
roomRight=40.room roomRight=40.room
[enemy] [enemy]
tileset=diskette.png tileset=arounders_door.png
animation=diskette.ani animation=arounders_door.ani
width=16 width=16
height=16 height=16
x=2 x=6
y=2 y=2
vx=0 vx=0
vy=0 vy=0
x1=2 x1=6
y1=2 y1=2
x2=2 x2=6
y2=2 y2=2
color=magenta color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
width=7
height=8
x=8
y=12
vx=0
vy=0
x1=8
y1=12
x2=8
y2=12
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
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height=8
x=11
y=3
vx=0
vy=0
x1=11
y1=3
x2=11
y2=3
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
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height=8
x=24
y=12
vx=0
vy=0
x1=24
y1=12
x2=24
y2=12
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
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height=8
x=12
y=12
vx=0.3
vy=0
x1=9
y1=12
x2=23
y2=12
color=bright_cyan
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=12
vx=-0.4
vy=0
x1=9
y1=12
x2=23
y2=12
color=bright_cyan
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=6
vx=-0.4
vy=0
x1=12
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x2=20
y2=6
color=bright_cyan
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[/enemy] [/enemy]
[item] [item]
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y=1 y=2
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View File

@@ -3,22 +3,22 @@
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View File

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36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
36,0,415,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,0,0,421,415,0,0,0,0,0,62, 36,0,415,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,0,0,421,415,0,0,0,0,0,0,
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62, 36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,415,421,531,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,415,421,531,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,0,0,0,0,531,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,507,0,0,0,0,531,0,0,0,0,0,0,
44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,423,385,0,0,26,44,44,44,44,44 44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,423,385,0,0,26,44,44,44,44,44

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@@ -560,6 +560,16 @@ bool Director::setFileList()
asset->add("/../data/enemies/tv.ani", t_data); asset->add("/../data/enemies/tv.ani", t_data);
asset->add("/../data/enemies/tv_panel.png", t_bitmap); asset->add("/../data/enemies/tv_panel.png", t_bitmap);
asset->add("/../data/enemies/tv_panel.ani", t_data); asset->add("/../data/enemies/tv_panel.ani", t_data);
asset->add("/../data/enemies/arounders_door.png", t_bitmap);
asset->add("/../data/enemies/arounders_door.ani", t_data);
asset->add("/../data/enemies/arounders_machine.png", t_bitmap);
asset->add("/../data/enemies/arounders_machine.ani", t_data);
asset->add("/../data/enemies/arounder_walk.png", t_bitmap);
asset->add("/../data/enemies/arounder_walk.ani", t_data);
asset->add("/../data/enemies/arounder_stop.png", t_bitmap);
asset->add("/../data/enemies/arounder_stop.ani", t_data);
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
asset->add("/../data/enemies/arounder_fly.ani", t_data);
// Jugador // Jugador
asset->add("/../data/player/player.png", t_bitmap); asset->add("/../data/player/player.png", t_bitmap);

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@@ -46,18 +46,17 @@ x (A) Ha de haber un modo demo en el que se muestran las habitaciones predefinid
(A) Menu de pausa/salir (A) Menu de pausa/salir
x (A) Poner el mapa/jugador en pausa x (A) Poner el mapa/jugador en pausa
x (A) El color del borde se pierde al morir por la pantalla negra x (A) El color del borde se pierde al morir por la pantalla negra
x (B) El fichero ani ha de calcular cuantos frames hay a partir del tamaño y ver que no hay ningun indice incorrecto x (B) El fichero ani ha de calcular cuantos frames hay a partir del tamaño y ver que no hay ningun indice incorrecto
x (B) Así como no necesitar lo de frames per row x (B) Así como no necesitar lo de frames per row
(B) Le ha de pasar el w y h al sprite (B) Le ha de pasar el w y h al sprite
(B) Lo enemigos han de coger el ancho y alto del fichero ani (y si no hay?) (B) Lo enemigos han de coger el ancho y alto del fichero ani (y si no hay?)
(B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?) (B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?)
x (C) Que no cree la ventana y luego añada el borde x (C) Que no cree la ventana y luego añada el borde
(A) Las vidas del marcador no estan animadas. No cambian de frame
## TEMAS ## TEMAS
arounders x marounders
x paku simbel x paku simbel
x jail battle x jail battle
arounders race arounders race