Añadidas las fases del arounders

This commit is contained in:
2022-10-23 15:09:15 +02:00
parent 2921952ea5
commit 2e65ec722b
24 changed files with 537 additions and 131 deletions

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border=bright_magenta
tilemap=40.tmx
tileset=standard.png
roomUp=0
@@ -9,25 +9,101 @@ roomLeft=41.room
roomRight=39.room
[enemy]
tileset=diskette.png
animation=diskette.ani
tileset=arounders_machine.png
animation=arounders_machine.ani
width=16
height=16
x=2
y=2
x=7
y=1
vx=0
vy=0
x1=2
x1=7
y1=1
x2=7
y2=1
color=red
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=10
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=white
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=15
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=green
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=20
y=12
vx=0.4
vy=0
x1=7
y1=12
x2=26
y2=12
color=yellow
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=2
vx=0.4
vy=0
x1=11
y1=2
x2=2
x2=18
y2=2
color=magenta
color=cyan
flip=true
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
tile=5
x=10
y=2
counter=1
[/item]
[item]
tileset=items.png
tile=5
x=25
y=5
counter=2
[/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

View File

@@ -1,6 +1,6 @@
name=no 41
name=around with me
bgColor=black
border=red
border=blue
tilemap=41.tmx
tileset=standard.png
roomUp=0
@@ -9,25 +9,124 @@ roomLeft=42.room
roomRight=40.room
[enemy]
tileset=diskette.png
animation=diskette.ani
tileset=arounders_door.png
animation=arounders_door.ani
width=16
height=16
x=2
x=6
y=2
vx=0
vy=0
x1=2
x1=6
y1=2
x2=2
x2=6
y2=2
color=magenta
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
width=7
height=8
x=8
y=12
vx=0
vy=0
x1=8
y1=12
x2=8
y2=12
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
width=7
height=8
x=11
y=3
vx=0
vy=0
x1=11
y1=3
x2=11
y2=3
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_stop.png
animation=arounder_stop.ani
width=7
height=8
x=24
y=12
vx=0
vy=0
x1=24
y1=12
x2=24
y2=12
color=bright_cyan
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=12
y=12
vx=0.3
vy=0
x1=9
y1=12
x2=23
y2=12
color=bright_cyan
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=12
vx=-0.4
vy=0
x1=9
y1=12
x2=23
y2=12
color=bright_cyan
flip=true
[/enemy]
[enemy]
tileset=arounder_walk.png
animation=arounder_walk.ani
width=5
height=8
x=14
y=6
vx=-0.4
vy=0
x1=12
y1=6
x2=20
y2=6
color=bright_cyan
flip=true
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
tile=46
x=9
y=2
counter=1
[/item]

View File

@@ -3,22 +3,22 @@
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</data>
</layer>
</map>

View File

@@ -9,13 +9,13 @@
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Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.4 KiB

After

Width:  |  Height:  |  Size: 6.8 KiB

View File

@@ -560,6 +560,16 @@ bool Director::setFileList()
asset->add("/../data/enemies/tv.ani", t_data);
asset->add("/../data/enemies/tv_panel.png", t_bitmap);
asset->add("/../data/enemies/tv_panel.ani", t_data);
asset->add("/../data/enemies/arounders_door.png", t_bitmap);
asset->add("/../data/enemies/arounders_door.ani", t_data);
asset->add("/../data/enemies/arounders_machine.png", t_bitmap);
asset->add("/../data/enemies/arounders_machine.ani", t_data);
asset->add("/../data/enemies/arounder_walk.png", t_bitmap);
asset->add("/../data/enemies/arounder_walk.ani", t_data);
asset->add("/../data/enemies/arounder_stop.png", t_bitmap);
asset->add("/../data/enemies/arounder_stop.ani", t_data);
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
asset->add("/../data/enemies/arounder_fly.ani", t_data);
// Jugador
asset->add("/../data/player/player.png", t_bitmap);

View File

@@ -46,18 +46,17 @@ x (A) Ha de haber un modo demo en el que se muestran las habitaciones predefinid
(A) Menu de pausa/salir
x (A) Poner el mapa/jugador en pausa
x (A) El color del borde se pierde al morir por la pantalla negra
x (B) El fichero ani ha de calcular cuantos frames hay a partir del tamaño y ver que no hay ningun indice incorrecto
x (B) Así como no necesitar lo de frames per row
(B) Le ha de pasar el w y h al sprite
(B) Lo enemigos han de coger el ancho y alto del fichero ani (y si no hay?)
(B) Si no se passa parametro, el fichero ani se deduce del png (y si no hay?)
x (C) Que no cree la ventana y luego añada el borde
(A) Las vidas del marcador no estan animadas. No cambian de frame
## TEMAS
arounders
x marounders
x paku simbel
x jail battle
arounders race