forked from jaildesigner-jailgames/jaildoctors_dilemma
Revisar colisiones
This commit is contained in:
@@ -5,7 +5,7 @@ tileset=standard.png
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roomUp=0
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roomDown=05.room
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roomLeft=02.room
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roomRight=0
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roomRight=11.room
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[tilemap]
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03.tmx
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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@@ -11,7 +11,7 @@
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26,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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26,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,0,232,0,0,0,0,0,0,0,0,0,
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0,0,0,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,0,232,0,0,0,232,232,232,232,232,232,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,232,0,0,0,0,0,0,0,0,0,
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26,26,26,0,0,0,26,26,26,0,0,0,26,26,26,0,0,0,26,26,26,0,0,0,0,0,0,0,0,0,0,0,
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@@ -5,7 +5,7 @@ tileset=standard.png
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roomUp=03.room
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roomDown=0
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roomLeft=04.room
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roomRight=0
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roomRight=12.room
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[tilemap]
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05.tmx
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@@ -24,7 +24,7 @@ x1=9
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y1=7
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x2=25
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y2=7
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color=bright_yellow
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color=bright_red
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[/enemy]
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[enemy]
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68
data/room/11.room
Normal file
68
data/room/11.room
Normal file
@@ -0,0 +1,68 @@
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name=qvoid
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bgColor=bright_blue
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border=white
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=03.room
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roomRight=0
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[tilemap]
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11.tmx
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[/tilemap]
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[enemy]
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tileset=qvoid.png
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animation=qvoid.ani
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width=16
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height=16
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x=13
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y=3
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vx=0
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vy=0.3
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x1=13
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y1=3
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x2=13
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y2=11
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color=white
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[/enemy]
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[enemy]
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tileset=qvoid.png
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animation=qvoid.ani
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width=16
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height=16
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x=19
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y=7
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vx=0.6
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vy=0.3
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x1=19
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y1=3
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x2=19
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y2=11
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color=bright_red
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[/enemy]
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[item]
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tileset=items.png
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tile=20
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x=1
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y=12
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=20
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x=16
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y=5
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=20
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x=25
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y=11
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counter=3
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[/item]
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24
data/room/11.tmx
Normal file
24
data/room/11.tmx
Normal file
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,113,113,113,183,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,113,113,
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113,113,113,113,113,0,183,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,113,113,
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113,113,113,113,113,0,0,183,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,113,113,
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113,0,0,0,0,0,163,113,113,113,113,113,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,113,113,
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113,0,0,0,0,163,0,113,113,113,113,113,0,0,0,0,113,113,0,0,0,0,113,113,0,0,0,0,113,113,113,113,
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113,0,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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113,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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113,113,113,113,101,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,103,113,113,113,113,113,
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113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113
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</data>
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</layer>
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</map>
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60
data/room/12.room
Normal file
60
data/room/12.room
Normal file
@@ -0,0 +1,60 @@
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name=no name
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bgColor=black
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border=red
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=05.room
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roomRight=0
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[tilemap]
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01.tmx
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[/tilemap]
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=1
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y=0
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vx=0
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vy=0.3
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x1=1
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y1=0
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x2=1
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y2=5
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color=magenta
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[/enemy]
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=5
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y=9
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vx=0.6
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vy=0
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x1=5
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y1=9
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x2=22
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y2=9
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color=white
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=7
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=17
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y=8
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counter=2
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[/item]
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24
data/room/12.tmx
Normal file
24
data/room/12.tmx
Normal file
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,
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74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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74,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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326,326,326,326,326,326,326,326,326,326,326,326,326,326,326,286,326,326,326,326,326,326,326,326,326,326,326,326,326,326,326,326,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74
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</data>
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</layer>
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</map>
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10
media/enemies/bin.ani
Normal file
10
media/enemies/bin.ani
Normal file
@@ -0,0 +1,10 @@
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frames_per_row=5
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frame_width=16
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frame_height=8
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[animation]
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name=default
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speed=10
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loop=0
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frames=0,1,2,3,4
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[/animation]
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BIN
media/enemies/bin.png
Normal file
BIN
media/enemies/bin.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 174 B |
10
media/enemies/qvoid.ani
Normal file
10
media/enemies/qvoid.ani
Normal file
@@ -0,0 +1,10 @@
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frames_per_row=8
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frame_width=16
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frame_height=16
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[animation]
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name=default
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speed=8
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loop=0
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frames=0,1,2,3,4,5,6,7
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[/animation]
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BIN
media/enemies/qvoid.png
Normal file
BIN
media/enemies/qvoid.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 441 B |
Binary file not shown.
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Before Width: | Height: | Size: 579 B After Width: | Height: | Size: 603 B |
Binary file not shown.
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
@@ -360,6 +360,8 @@ bool Director::setFileList()
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asset->add("/data/room/08.room", room);
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asset->add("/data/room/09.room", room);
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asset->add("/data/room/10.room", room);
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asset->add("/data/room/11.room", room);
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asset->add("/data/room/12.room", room);
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asset->add("/data/room/01.tmx", room);
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asset->add("/data/room/02.tmx", room);
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asset->add("/data/room/03.tmx", room);
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@@ -370,6 +372,8 @@ bool Director::setFileList()
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asset->add("/data/room/08.tmx", room);
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asset->add("/data/room/09.tmx", room);
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asset->add("/data/room/10.tmx", room);
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asset->add("/data/room/11.tmx", room);
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asset->add("/data/room/12.tmx", room);
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asset->add("/media/tilesets/standard.png", bitmap);
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@@ -385,6 +389,10 @@ bool Director::setFileList()
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asset->add("/media/enemies/diskette.ani", data);
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asset->add("/media/enemies/bird.png", bitmap);
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asset->add("/media/enemies/bird.ani", data);
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asset->add("/media/enemies/bin.png", bitmap);
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asset->add("/media/enemies/bin.ani", data);
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asset->add("/media/enemies/qvoid.png", bitmap);
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asset->add("/media/enemies/qvoid.ani", data);
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asset->add("/media/player/player.png", bitmap);
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asset->add("/media/player/player.ani", data);
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Reference in New Issue
Block a user