forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -15,10 +15,10 @@ using Palette = std::array<Uint32, 256>;
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using SubPalette = std::array<Uint8, 256>;
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// Carga una paleta desde un archivo .gif
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Palette loadPalette(const std::string& file_path);
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auto loadPalette(const std::string& file_path) -> Palette;
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// Carga una paleta desde un archivo .pal
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Palette readPalFile(const std::string& file_path);
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auto readPalFile(const std::string& file_path) -> Palette;
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struct SurfaceData {
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std::shared_ptr<Uint8[]> data; // Usa std::shared_ptr para gestión automática
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@@ -47,11 +47,11 @@ struct SurfaceData {
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SurfaceData(SurfaceData&& other) noexcept = default;
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// Operador de movimiento
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SurfaceData& operator=(SurfaceData&& other) noexcept = default;
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auto operator=(SurfaceData&& other) noexcept -> SurfaceData& = default;
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// Evita copias accidentales
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SurfaceData(const SurfaceData&) = delete;
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SurfaceData& operator=(const SurfaceData&) = delete;
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auto operator=(const SurfaceData&) -> SurfaceData& = delete;
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};
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class Surface {
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@@ -70,7 +70,7 @@ class Surface {
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~Surface() = default;
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// Carga una SurfaceData desde un archivo
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static SurfaceData loadSurface(const std::string& file_path);
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static auto loadSurface(const std::string& file_path) -> SurfaceData;
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// Carga una paleta desde un archivo
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void loadPalette(const std::string& file_path);
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@@ -95,14 +95,14 @@ class Surface {
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void copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect);
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// Realiza un efecto de fundido en las paletas
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bool fadePalette();
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bool fadeSubPalette(Uint32 delay = 0);
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auto fadePalette() -> bool;
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auto fadeSubPalette(Uint32 delay = 0) -> bool;
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// Pone un pixel en la SurfaceData
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void putPixel(int x, int y, Uint8 color);
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// Obtiene el color de un pixel de la surface_data
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Uint8 getPixel(int x, int y);
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auto getPixel(int x, int y) -> Uint8;
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// Dibuja un rectangulo relleno
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void fillRect(const SDL_FRect* rect, Uint8 color);
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@@ -114,15 +114,15 @@ class Surface {
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void drawLine(float x1, float y1, float x2, float y2, Uint8 color);
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// Metodos para gestionar surface_data_
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std::shared_ptr<SurfaceData> getSurfaceData() const { return surface_data_; }
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void setSurfaceData(std::shared_ptr<SurfaceData> new_data) { surface_data_ = new_data; }
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[[nodiscard]] auto getSurfaceData() const -> std::shared_ptr<SurfaceData> { return surface_data_; }
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void setSurfaceData(std::shared_ptr<SurfaceData> new_data) { surface_data_ = std::move(new_data); }
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// Obtien ancho y alto
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float getWidth() const { return surface_data_->width; }
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float getHeight() const { return surface_data_->height; }
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[[nodiscard]] auto getWidth() const -> float { return surface_data_->width; }
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[[nodiscard]] auto getHeight() const -> float { return surface_data_->height; }
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// Color transparente
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Uint8 getTransparentColor() const { return transparent_color_; }
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[[nodiscard]] auto getTransparentColor() const -> Uint8 { return transparent_color_; }
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void setTransparentColor(Uint8 color = 255) { transparent_color_ = color; }
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// Paleta
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