forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -59,8 +59,8 @@ class Enemy {
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void update();
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// Devuelve el rectangulo que contiene al enemigo
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SDL_FRect getRect();
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auto getRect() -> SDL_FRect;
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// Obtiene el rectangulo de colision del enemigo
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SDL_FRect& getCollider();
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auto getCollider() -> SDL_FRect&;
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};
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