forked from jaildesigner-jailgames/jaildoctors_dilemma
commit de moure a un Linux a gastar eines de home
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@@ -2,7 +2,7 @@
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <stdlib.h> // for rand
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#include "asset.h" // for Asset
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#include "const.h" // for SECTION_LOADING_SCREEN, SECTION_QUIT
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#include "defines.h" // for SECTION_LOADING_SCREEN, SECTION_QUIT
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // for JA_DeleteMusic, JA_LoadMusic, JA_PlayMusic
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#include "resource.h" // for Resource
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@@ -33,8 +33,8 @@ LoadingScreen::LoadingScreen()
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mono_loading_screen_texture_ = resource_->getTexture("loading_screen_bn_zxarne.png");
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color_loading_screen_texture_ = resource_->getTexture("loading_screen_color_zxarne.png");
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}
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mono_loading_screen_sprite_ = std::make_shared<Sprite>(0, 0, mono_loading_screen_texture_->getWidth(), mono_loading_screen_texture_->getHeight(), mono_loading_screen_texture_, renderer_);
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color_loading_screen_sprite_ = std::make_shared<Sprite>(0, 0, color_loading_screen_texture_->getWidth(), color_loading_screen_texture_->getHeight(), color_loading_screen_texture_, renderer_);
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mono_loading_screen_sprite_ = std::make_shared<Sprite>(mono_loading_screen_texture_, 0, 0, mono_loading_screen_texture_->getWidth(), mono_loading_screen_texture_->getHeight());
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color_loading_screen_sprite_ = std::make_shared<Sprite>(color_loading_screen_texture_, 0, 0, color_loading_screen_texture_->getWidth(), color_loading_screen_texture_->getHeight());
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loading_sound1_ = resource_->getMusic("loading_sound1.ogg");
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loading_sound2_ = resource_->getMusic("loading_sound2.ogg");
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loading_sound3_ = resource_->getMusic("loading_sound3.ogg");
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