forked from jaildesigner-jailgames/jaildoctors_dilemma
commit de moure a un Linux a gastar eines de home
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@@ -7,7 +7,7 @@
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#include <iostream> // Para basic_ostream, operator<<, basic_ios
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#include "asset.h" // Para Asset
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#include "cheevos.h" // Para cheevos_t, Cheevos
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#include "const.h" // Para PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
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#include "defines.h" // Para PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
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#include "input.h" // Para Input, inputs_e, REPEAT_FALSE, REPEA...
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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@@ -35,7 +35,7 @@ Title::Title()
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{
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texture_ = resource_->getTexture("title_logo.png");
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}
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sprite_ = std::make_shared<Sprite>(0, 0, texture_->getWidth(), texture_->getHeight(), texture_, renderer_);
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sprite_ = std::make_shared<Sprite>(texture_, 0, 0, texture_->getWidth(), texture_->getHeight());
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text_ = resource_->getText("smb2.txt");
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info_text_ = resource_->getText("subatomic.txt");
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@@ -438,7 +438,7 @@ void Title::createCheevosTexture()
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}
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// Crea el sprite para el listado de logros
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cheevos_sprite_ = std::make_shared<Sprite>((GAMECANVAS_WIDTH - cheevos_texture_->getWidth()) / 2, cheevosTexturePosY, cheevos_texture_->getWidth(), cheevos_texture_->getHeight(), cheevos_texture_, renderer_);
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cheevos_sprite_ = std::make_shared<Sprite>(cheevos_texture_, (GAMECANVAS_WIDTH - cheevos_texture_->getWidth()) / 2, cheevosTexturePosY, cheevos_texture_->getWidth(), cheevos_texture_->getHeight());
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cheevos_texture_view_ = {0, 0, cheevos_texture_->getWidth(), cheevosTextureViewHeight};
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cheevos_sprite_->setClip(cheevos_texture_view_);
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}
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