forked from jaildesigner-jailgames/jaildoctors_dilemma
Los enemigos ya se pintan y se mueven
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@@ -2,22 +2,20 @@
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#include "animatedsprite.h"
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// Constructor
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AnimatedSprite::AnimatedSprite()
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AnimatedSprite::AnimatedSprite(LTexture *texture, SDL_Renderer *renderer)
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{
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//init(nullptr, nullptr);
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mRenderer = renderer;
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mTexture = texture;
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}
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// Destructor
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AnimatedSprite::~AnimatedSprite()
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{
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//init(nullptr, nullptr);
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}
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// Iniciador
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void AnimatedSprite::init(LTexture *texture, SDL_Renderer *renderer)
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void AnimatedSprite::init()
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{
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mRenderer = renderer;
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mTexture = texture;
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for (int i = 0; i < 20; i++)
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{
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mAnimation[i].numFrames = 0;
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