Arreglos en la estructura i format del codi

This commit is contained in:
2025-03-01 11:02:08 +01:00
parent c2040d3ded
commit 3562b139c3
10 changed files with 132 additions and 130 deletions

View File

@@ -24,7 +24,7 @@
#include "notifier.h"
#include "global_inputs.h"
#include "global_events.h"
//#include "surface.h"
// #include "surface.h"
// Constructor
Game::Game()
@@ -37,7 +37,7 @@ Game::Game()
cheevos_(Cheevos::get())
{
// Inicia algunas variables
//test_surface_ = std::make_shared<Surface>(Screen::get()->getSurface(), "test.gif");
// test_surface_ = std::make_shared<Surface>(Screen::get()->getSurface(), "test.gif");
board_ = std::make_shared<ScoreboardData>();
board_->ini_clock = SDL_GetTicks();
#ifdef DEBUG
@@ -182,14 +182,14 @@ void Game::checkEvents()
// Comprueba el teclado
void Game::checkInput()
{
if (input_->checkInput(input_toggle_music, REPEAT_FALSE))
if (input_->checkInput(InputAction::TOGGLE_MUSIC, REPEAT_FALSE))
{
board_->music = !board_->music;
board_->music ? JA_ResumeMusic() : JA_PauseMusic();
Notifier::get()->show({"MUSIC " + std::string(board_->music ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (input_->checkInput(input_pause, REPEAT_FALSE))
else if (input_->checkInput(InputAction::PAUSE, REPEAT_FALSE))
{
switchPause();
Notifier::get()->show({std::string(paused_ ? "GAME PAUSED" : "GAME RUNNING")}, NotificationText::CENTER);
@@ -262,7 +262,7 @@ void Game::render()
{
// Prepara para dibujar el frame
screen_->start();
//test_surface_->render(0, 0, 10, 10, 64, 64);
// test_surface_->render(0, 0, 10, 10, 64, 64);
// Dibuja los elementos del juego en orden
room_->renderMap();