forked from jaildesigner-jailgames/jaildoctors_dilemma
Modes de video aclarits (sembla)
La finestra manté la posició al canviar de tamany o activar el borde La finestra ja pot creixer mentres donde de si el escriptori
This commit is contained in:
@@ -40,13 +40,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
|
|||||||
: window_(window),
|
: window_(window),
|
||||||
renderer_(renderer)
|
renderer_(renderer)
|
||||||
{
|
{
|
||||||
// Obtiene información sobre la pantalla
|
|
||||||
SDL_DisplayMode DM;
|
|
||||||
SDL_GetCurrentDisplayMode(0, &DM);
|
|
||||||
|
|
||||||
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
|
|
||||||
options.window.max_zoom = std::min(DM.w / options.game.width, DM.h / options.game.height);
|
|
||||||
|
|
||||||
adjustGameCanvasRect();
|
adjustGameCanvasRect();
|
||||||
adjustWindowSize();
|
adjustWindowSize();
|
||||||
|
|
||||||
@@ -81,6 +74,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
|
|||||||
setVideoMode(options.video.mode);
|
setVideoMode(options.video.mode);
|
||||||
|
|
||||||
// Muestra la ventana
|
// Muestra la ventana
|
||||||
|
SDL_SetWindowPosition(window_, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||||
show();
|
show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -191,7 +185,7 @@ void Screen::setVideoMode(int videoMode)
|
|||||||
// Camibia entre pantalla completa y ventana
|
// Camibia entre pantalla completa y ventana
|
||||||
void Screen::toggleVideoMode()
|
void Screen::toggleVideoMode()
|
||||||
{
|
{
|
||||||
options.video.mode = (options.video.mode == 0) ? SDL_WINDOW_FULLSCREEN : 0;
|
options.video.mode = (options.video.mode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||||
setVideoMode(options.video.mode);
|
setVideoMode(options.video.mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,7 +195,8 @@ bool Screen::decWindowZoom()
|
|||||||
if (options.video.mode == 0)
|
if (options.video.mode == 0)
|
||||||
{
|
{
|
||||||
int previous_zoom = options.window.zoom;
|
int previous_zoom = options.window.zoom;
|
||||||
options.window.zoom = std::max(--options.window.zoom, 1);
|
--options.window.zoom;
|
||||||
|
options.window.zoom = std::max(options.window.zoom, 1);
|
||||||
|
|
||||||
if (options.window.zoom != previous_zoom)
|
if (options.window.zoom != previous_zoom)
|
||||||
{
|
{
|
||||||
@@ -213,14 +208,14 @@ bool Screen::decWindowZoom()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Aumenta el tamaño de la ventana
|
// Aumenta el tamaño de la ventana
|
||||||
bool Screen::incWindowZoom()
|
bool Screen::incWindowZoom()
|
||||||
{
|
{
|
||||||
if (options.video.mode == 0)
|
if (options.video.mode == 0)
|
||||||
{
|
{
|
||||||
int previous_zoom = options.window.zoom;
|
int previous_zoom = options.window.zoom;
|
||||||
options.window.zoom = std::min(++options.window.zoom, options.window.max_zoom);
|
++options.window.zoom;
|
||||||
|
options.window.zoom = std::min(options.window.zoom, options.window.max_zoom);
|
||||||
|
|
||||||
if (options.window.zoom != previous_zoom)
|
if (options.window.zoom != previous_zoom)
|
||||||
{
|
{
|
||||||
@@ -348,11 +343,24 @@ void Screen::adjustWindowSize()
|
|||||||
window_width_ = options.game.width + (options.video.border.enabled ? options.video.border.width * 2 : 0);
|
window_width_ = options.game.width + (options.video.border.enabled ? options.video.border.width * 2 : 0);
|
||||||
window_height_ = options.game.height + (options.video.border.enabled ? options.video.border.height * 2 : 0);
|
window_height_ = options.game.height + (options.video.border.enabled ? options.video.border.height * 2 : 0);
|
||||||
|
|
||||||
|
// Establece el nuevo tamaño
|
||||||
if (options.video.mode == 0)
|
if (options.video.mode == 0)
|
||||||
{
|
{
|
||||||
|
int old_width, old_height;
|
||||||
|
SDL_GetWindowSize(window_, &old_width, &old_height);
|
||||||
|
|
||||||
|
int old_pos_x, old_pos_y;
|
||||||
|
SDL_GetWindowPosition(window_, &old_pos_x, &old_pos_y);
|
||||||
|
|
||||||
|
int new_pos_x = old_pos_x + (old_width - (window_width_ * options.window.zoom)) / 2;
|
||||||
|
int new_pos_y = old_pos_y + (old_height - (window_height_ * options.window.zoom)) / 2;
|
||||||
|
|
||||||
SDL_SetWindowSize(window_, window_width_ * options.window.zoom, window_height_ * options.window.zoom);
|
SDL_SetWindowSize(window_, window_width_ * options.window.zoom, window_height_ * options.window.zoom);
|
||||||
SDL_SetWindowPosition(window_, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
SDL_SetWindowPosition(window_, std::max(new_pos_x, 30), std::max(new_pos_y, 10));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
options.window.max_zoom = getMaxZoom();
|
||||||
|
renderBlackFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ajusta game_canvas_rect_
|
// Ajusta game_canvas_rect_
|
||||||
@@ -371,4 +379,24 @@ void Screen::adjustRenderLogicalSize()
|
|||||||
const int extra_width = options.video.border.enabled ? options.video.border.width * 2 : 0;
|
const int extra_width = options.video.border.enabled ? options.video.border.width * 2 : 0;
|
||||||
const int extra_height = options.video.border.enabled ? options.video.border.height * 2 : 0;
|
const int extra_height = options.video.border.enabled ? options.video.border.height * 2 : 0;
|
||||||
SDL_RenderSetLogicalSize(renderer_, options.game.width + extra_width, options.game.height + extra_height);
|
SDL_RenderSetLogicalSize(renderer_, options.game.width + extra_width, options.game.height + extra_height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtiene el tamaño máximo de zoom posible para la ventana
|
||||||
|
int Screen::getMaxZoom()
|
||||||
|
{
|
||||||
|
// Obtiene información sobre la pantalla
|
||||||
|
SDL_DisplayMode DM;
|
||||||
|
SDL_GetCurrentDisplayMode(0, &DM);
|
||||||
|
|
||||||
|
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
|
||||||
|
return std::min(DM.w / window_width_, DM.h / window_height_);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Renderiza un frame negro
|
||||||
|
void Screen::renderBlackFrame()
|
||||||
|
{
|
||||||
|
SDL_SetRenderTarget(renderer_, nullptr);
|
||||||
|
SDL_SetRenderDrawColor(renderer_, 0x00, 0x00, 0x00, 0xFF);
|
||||||
|
SDL_RenderClear(renderer_);
|
||||||
|
SDL_RenderPresent(renderer_);
|
||||||
}
|
}
|
||||||
@@ -51,6 +51,12 @@ private:
|
|||||||
// Ajusta el tamaño lógico del renderizador
|
// Ajusta el tamaño lógico del renderizador
|
||||||
void adjustRenderLogicalSize();
|
void adjustRenderLogicalSize();
|
||||||
|
|
||||||
|
// Obtiene el tamaño máximo de zoom posible para la ventana
|
||||||
|
int getMaxZoom();
|
||||||
|
|
||||||
|
// Renderiza un frame negro
|
||||||
|
void renderBlackFrame();
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
Screen(SDL_Window *window, SDL_Renderer *renderer);
|
Screen(SDL_Window *window, SDL_Renderer *renderer);
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
|
#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
|
||||||
#include <SDL2/SDL_stdinc.h> // for Uint8
|
#include <SDL2/SDL_stdinc.h> // for Uint8
|
||||||
#include <string> // for string
|
#include <string> // for string
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
// Tipos de paleta
|
// Tipos de paleta
|
||||||
enum class Palette : int
|
enum class Palette : int
|
||||||
|
|||||||
Reference in New Issue
Block a user