Modes de video aclarits (sembla)

La finestra manté la posició al canviar de tamany o activar el borde
La finestra ja pot creixer mentres donde de si el escriptori
This commit is contained in:
2025-02-28 09:46:55 +01:00
parent 217781c621
commit 366fe404ca
3 changed files with 47 additions and 12 deletions

View File

@@ -40,13 +40,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
: window_(window), : window_(window),
renderer_(renderer) renderer_(renderer)
{ {
// Obtiene información sobre la pantalla
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
options.window.max_zoom = std::min(DM.w / options.game.width, DM.h / options.game.height);
adjustGameCanvasRect(); adjustGameCanvasRect();
adjustWindowSize(); adjustWindowSize();
@@ -81,6 +74,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
setVideoMode(options.video.mode); setVideoMode(options.video.mode);
// Muestra la ventana // Muestra la ventana
SDL_SetWindowPosition(window_, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
show(); show();
} }
@@ -191,7 +185,7 @@ void Screen::setVideoMode(int videoMode)
// Camibia entre pantalla completa y ventana // Camibia entre pantalla completa y ventana
void Screen::toggleVideoMode() void Screen::toggleVideoMode()
{ {
options.video.mode = (options.video.mode == 0) ? SDL_WINDOW_FULLSCREEN : 0; options.video.mode = (options.video.mode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
setVideoMode(options.video.mode); setVideoMode(options.video.mode);
} }
@@ -201,7 +195,8 @@ bool Screen::decWindowZoom()
if (options.video.mode == 0) if (options.video.mode == 0)
{ {
int previous_zoom = options.window.zoom; int previous_zoom = options.window.zoom;
options.window.zoom = std::max(--options.window.zoom, 1); --options.window.zoom;
options.window.zoom = std::max(options.window.zoom, 1);
if (options.window.zoom != previous_zoom) if (options.window.zoom != previous_zoom)
{ {
@@ -213,14 +208,14 @@ bool Screen::decWindowZoom()
return false; return false;
} }
// Aumenta el tamaño de la ventana // Aumenta el tamaño de la ventana
bool Screen::incWindowZoom() bool Screen::incWindowZoom()
{ {
if (options.video.mode == 0) if (options.video.mode == 0)
{ {
int previous_zoom = options.window.zoom; int previous_zoom = options.window.zoom;
options.window.zoom = std::min(++options.window.zoom, options.window.max_zoom); ++options.window.zoom;
options.window.zoom = std::min(options.window.zoom, options.window.max_zoom);
if (options.window.zoom != previous_zoom) if (options.window.zoom != previous_zoom)
{ {
@@ -348,11 +343,24 @@ void Screen::adjustWindowSize()
window_width_ = options.game.width + (options.video.border.enabled ? options.video.border.width * 2 : 0); window_width_ = options.game.width + (options.video.border.enabled ? options.video.border.width * 2 : 0);
window_height_ = options.game.height + (options.video.border.enabled ? options.video.border.height * 2 : 0); window_height_ = options.game.height + (options.video.border.enabled ? options.video.border.height * 2 : 0);
// Establece el nuevo tamaño
if (options.video.mode == 0) if (options.video.mode == 0)
{ {
int old_width, old_height;
SDL_GetWindowSize(window_, &old_width, &old_height);
int old_pos_x, old_pos_y;
SDL_GetWindowPosition(window_, &old_pos_x, &old_pos_y);
int new_pos_x = old_pos_x + (old_width - (window_width_ * options.window.zoom)) / 2;
int new_pos_y = old_pos_y + (old_height - (window_height_ * options.window.zoom)) / 2;
SDL_SetWindowSize(window_, window_width_ * options.window.zoom, window_height_ * options.window.zoom); SDL_SetWindowSize(window_, window_width_ * options.window.zoom, window_height_ * options.window.zoom);
SDL_SetWindowPosition(window_, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); SDL_SetWindowPosition(window_, std::max(new_pos_x, 30), std::max(new_pos_y, 10));
} }
options.window.max_zoom = getMaxZoom();
renderBlackFrame();
} }
// Ajusta game_canvas_rect_ // Ajusta game_canvas_rect_
@@ -371,4 +379,24 @@ void Screen::adjustRenderLogicalSize()
const int extra_width = options.video.border.enabled ? options.video.border.width * 2 : 0; const int extra_width = options.video.border.enabled ? options.video.border.width * 2 : 0;
const int extra_height = options.video.border.enabled ? options.video.border.height * 2 : 0; const int extra_height = options.video.border.enabled ? options.video.border.height * 2 : 0;
SDL_RenderSetLogicalSize(renderer_, options.game.width + extra_width, options.game.height + extra_height); SDL_RenderSetLogicalSize(renderer_, options.game.width + extra_width, options.game.height + extra_height);
}
// Obtiene el tamaño máximo de zoom posible para la ventana
int Screen::getMaxZoom()
{
// Obtiene información sobre la pantalla
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
return std::min(DM.w / window_width_, DM.h / window_height_);
}
// Renderiza un frame negro
void Screen::renderBlackFrame()
{
SDL_SetRenderTarget(renderer_, nullptr);
SDL_SetRenderDrawColor(renderer_, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer_);
SDL_RenderPresent(renderer_);
} }

View File

@@ -51,6 +51,12 @@ private:
// Ajusta el tamaño lógico del renderizador // Ajusta el tamaño lógico del renderizador
void adjustRenderLogicalSize(); void adjustRenderLogicalSize();
// Obtiene el tamaño máximo de zoom posible para la ventana
int getMaxZoom();
// Renderiza un frame negro
void renderBlackFrame();
// Constructor // Constructor
Screen(SDL_Window *window, SDL_Renderer *renderer); Screen(SDL_Window *window, SDL_Renderer *renderer);

View File

@@ -3,6 +3,7 @@
#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point #include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
#include <SDL2/SDL_stdinc.h> // for Uint8 #include <SDL2/SDL_stdinc.h> // for Uint8
#include <string> // for string #include <string> // for string
#include <vector>
// Tipos de paleta // Tipos de paleta
enum class Palette : int enum class Palette : int