Finalizada la primera implementación funcional de la clase screen

This commit is contained in:
2021-09-09 17:18:34 +02:00
parent 850b4e2a12
commit 37325a2ec3
5 changed files with 66 additions and 45 deletions

View File

@@ -15,22 +15,22 @@
#define HALF_BLOCK 4
// Tamaño de la pantalla real
#define REAL_SCREEN_WIDTH 320
#define REAL_SCREEN_HEIGHT 240
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// Tamaño de la pantalla virtual
#define SCREEN_WIDTH 256
#define SCREEN_HEIGHT 192
#define GAMECANVAS_WIDTH 256
#define GAMECANVAS_HEIGHT 192
// Tamaño de la pantalla que se muestra
const int VIEW_WIDTH = REAL_SCREEN_WIDTH * 3;
const int VIEW_HEIGHT = REAL_SCREEN_HEIGHT * 3;
const int VIEW_WIDTH = SCREEN_WIDTH * 3;
const int VIEW_HEIGHT = SCREEN_HEIGHT * 3;
// Zona de juego
const int PLAY_AREA_TOP = (0 * BLOCK);
const int PLAY_AREA_BOTTOM = SCREEN_HEIGHT - (4 * BLOCK);
const int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK);
const int PLAY_AREA_LEFT = (0 * BLOCK);
const int PLAY_AREA_RIGHT = SCREEN_WIDTH - (0 * BLOCK);
const int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
@@ -41,12 +41,12 @@ const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
// Anclajes de pantalla
const int SCREEN_CENTER_X = SCREEN_WIDTH / 2;
const int SCREEN_FIRST_QUARTER_X = SCREEN_WIDTH / 4;
const int SCREEN_THIRD_QUARTER_X = (SCREEN_WIDTH / 4) * 3;
const int SCREEN_CENTER_Y = SCREEN_HEIGHT / 2;
const int SCREEN_FIRST_QUARTER_Y = SCREEN_HEIGHT / 4;
const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
// Secciones del programa
#define PROG_SECTION_LOGO 0