forked from jaildesigner-jailgames/jaildoctors_dilemma
Finalizada la primera implementación funcional de la clase screen
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@@ -15,22 +15,22 @@
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#define HALF_BLOCK 4
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// Tamaño de la pantalla real
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#define REAL_SCREEN_WIDTH 320
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#define REAL_SCREEN_HEIGHT 240
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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// Tamaño de la pantalla virtual
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#define SCREEN_WIDTH 256
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#define SCREEN_HEIGHT 192
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#define GAMECANVAS_WIDTH 256
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#define GAMECANVAS_HEIGHT 192
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// Tamaño de la pantalla que se muestra
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const int VIEW_WIDTH = REAL_SCREEN_WIDTH * 3;
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const int VIEW_HEIGHT = REAL_SCREEN_HEIGHT * 3;
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const int VIEW_WIDTH = SCREEN_WIDTH * 3;
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const int VIEW_HEIGHT = SCREEN_HEIGHT * 3;
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = SCREEN_HEIGHT - (4 * BLOCK);
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const int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = SCREEN_WIDTH - (0 * BLOCK);
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const int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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@@ -41,12 +41,12 @@ const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int SCREEN_CENTER_X = SCREEN_WIDTH / 2;
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const int SCREEN_FIRST_QUARTER_X = SCREEN_WIDTH / 4;
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const int SCREEN_THIRD_QUARTER_X = (SCREEN_WIDTH / 4) * 3;
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const int SCREEN_CENTER_Y = SCREEN_HEIGHT / 2;
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const int SCREEN_FIRST_QUARTER_Y = SCREEN_HEIGHT / 4;
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const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Secciones del programa
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#define PROG_SECTION_LOGO 0
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