forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -1,33 +1,35 @@
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name=no 52
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name=breakout.lua
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bgColor=black
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border=red
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border=black
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tilemap=52.tmx
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=0
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roomRight=51.room
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itemColor1=bright_white
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itemColor2=black
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=2
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y=2
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vx=0
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tileset=breakout.png
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animation=breakout.ani
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width=24
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height=32
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x=1
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y=6
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vx=2.2
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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color=magenta
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x1=1
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y1=6
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x2=22
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y2=6
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color=white
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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tile=39
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x=1
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y=1
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y=13
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counter=1
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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</data>
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</layer>
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</map>
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