forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya dibuja el nuevo menu. Falta pulir un par de cosas en el dibujado
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@@ -499,7 +499,7 @@ void Director::loadResources(section_t *section)
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std::vector<std::string> textureList;
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textureList.push_back("loading_screen_color.png");
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textureList.push_back("loading_screen_color_zxarne.png");
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textureList.push_back("smb2.png");
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textureList.push_back("gauntlet.png");
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textureList.push_back("debug.png");
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textureList.push_back("notify.png");
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@@ -507,7 +507,7 @@ void Director::loadResources(section_t *section)
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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offsetsList.push_back("gauntlet.txt");
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offsetsList.push_back("debug.txt");
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resource->loadOffsets(offsetsList);
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@@ -1380,6 +1380,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/font/smb2.txt", t_font);
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asset->add(prefix + "/data/font/debug.png", t_font);
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asset->add(prefix + "/data/font/debug.txt", t_font);
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asset->add(prefix + "/data/font/gauntlet.png", t_font);
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asset->add(prefix + "/data/font/gauntlet.txt", t_font);
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// Datos
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asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data);
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