forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidas las pantallas de P.A.C.O.
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 960 B After Width: | Height: | Size: 1017 B |
@@ -1,33 +1,60 @@
|
|||||||
name=no 42
|
name=P.A.C.O. on the go
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=black
|
||||||
tilemap=42.tmx
|
tilemap=42.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=0
|
roomUp=0
|
||||||
roomDown=43.room
|
roomDown=43.room
|
||||||
roomLeft=53.room
|
roomLeft=53.room
|
||||||
roomRight=41.room
|
roomRight=41.room
|
||||||
|
itemColor1=magenta
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=diskette.png
|
tileset=paco.png
|
||||||
animation=diskette.ani
|
animation=paco.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=10
|
||||||
y=2
|
y=2
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0.5
|
||||||
x1=2
|
x1=10
|
||||||
y1=2
|
y1=2
|
||||||
x2=2
|
x2=10
|
||||||
y2=2
|
y2=11
|
||||||
color=magenta
|
color=green
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=abad.png
|
||||||
|
animation=abad.ani
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=15
|
||||||
|
y=13
|
||||||
|
vx=0.8
|
||||||
|
vy=0
|
||||||
|
x1=4
|
||||||
|
y1=13
|
||||||
|
x2=19
|
||||||
|
y2=13
|
||||||
|
color=bright_cyan
|
||||||
|
flip=true
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=1
|
tile=41
|
||||||
x=1
|
x=2
|
||||||
y=1
|
y=9
|
||||||
counter=1
|
counter=1
|
||||||
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=41
|
||||||
|
x=29
|
||||||
|
y=3
|
||||||
|
counter=2
|
||||||
[/item]
|
[/item]
|
||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,421,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,421,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,421,415,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,305,0,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,305,0,0,0,0,0,0,0,0,0,0,0,0,421,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,415,421,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,415,415,421,415,415,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,524,415,421,548,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,524,0,0,0,0,548,0,0,0,0,0,0,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25
|
415,415,415,415,415,415,415,421,415,415,415,415,415,415,415,415,415,415,421,421,0,0,421,421,0,0,415,415,415,415,415,415
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -1,33 +1,99 @@
|
|||||||
name=no 53
|
name=P.A.C.O workshop
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=yellow
|
||||||
tilemap=53.tmx
|
tilemap=53.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=0
|
roomUp=0
|
||||||
roomDown=51.room
|
roomDown=51.room
|
||||||
roomLeft=0
|
roomLeft=0
|
||||||
roomRight=42.room
|
roomRight=42.room
|
||||||
|
itemColor1=magenta
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=diskette.png
|
tileset=paco.png
|
||||||
animation=diskette.ani
|
animation=paco.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=6
|
||||||
|
y=6
|
||||||
|
vx=0.3
|
||||||
|
vy=0
|
||||||
|
x1=6
|
||||||
|
y1=6
|
||||||
|
x2=13
|
||||||
|
y2=6
|
||||||
|
color=yellow
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=paco.png
|
||||||
|
animation=paco.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=16
|
||||||
|
y=2
|
||||||
|
vx=0
|
||||||
|
vy=0.8
|
||||||
|
x1=16
|
||||||
|
y1=2
|
||||||
|
x2=16
|
||||||
|
y2=13
|
||||||
|
color=bright_red
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=wave.png
|
||||||
|
animation=wave.ani
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
x=1
|
||||||
|
y=10
|
||||||
|
vx=0.4
|
||||||
|
vy=0
|
||||||
|
x1=1
|
||||||
|
y1=10
|
||||||
|
x2=14
|
||||||
|
y2=10
|
||||||
|
color=bright_yellow
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=lamp.png
|
||||||
|
animation=lamp.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=22
|
||||||
y=2
|
y=2
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0
|
||||||
x1=2
|
x1=22
|
||||||
y1=2
|
y1=2
|
||||||
x2=2
|
x2=22
|
||||||
y2=2
|
y2=2
|
||||||
color=magenta
|
color=bright_yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=1
|
tile=40
|
||||||
x=1
|
x=1
|
||||||
y=1
|
y=6
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=40
|
||||||
|
x=1
|
||||||
|
y=9
|
||||||
|
counter=2
|
||||||
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=40
|
||||||
|
x=30
|
||||||
|
y=5
|
||||||
|
counter=3
|
||||||
|
[/item]
|
||||||
|
|||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,411,0,0,0,0,411,411,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,411,411,411,411,411,411,363,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
135,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,25,25,25,25,25,25
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,0,0,36,36,36,36,36,36
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
|||||||
|
|
||||||
// ****
|
// ****
|
||||||
// this->debug->setEnabled(true);
|
// this->debug->setEnabled(true);
|
||||||
currentRoom = "01.room";
|
currentRoom = "53.room";
|
||||||
const int x = 30;
|
const int x = 30;
|
||||||
const int y = 13;
|
const int y = 13;
|
||||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||||
|
|||||||
Reference in New Issue
Block a user