forked from jaildesigner-jailgames/jaildoctors_dilemma
Quitados tres warnings
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@@ -103,8 +103,8 @@ bool LTexture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Te
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}
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else
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{
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width = width;
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height = height;
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this->width = width;
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this->height = height;
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}
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return texture != NULL;
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@@ -77,9 +77,6 @@ ScoreBoard::~ScoreBoard()
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// Pinta el objeto en pantalla
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void ScoreBoard::render()
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{
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const int num_lives = 9;
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// Dibuja el fondo del marcador
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const SDL_Rect rect = {0, 17 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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