forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,20 +1,18 @@
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#include "credits.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "s_animated_sprite.h" // for SAnimatedSprite
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#include "defines.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <algorithm> // Para min
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#include "defines.h" // Para GAME_SPEED, PLAY_AREA_CENTER_X, PLAY_...
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#include "global_events.h" // Para check
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#include "global_inputs.h" // Para check
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#include "options.h" // Para Options, options, OptionsGame, Sectio...
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#include "resource.h" // Para Resource
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#include "s_animated_sprite.h" // Para SAnimatedSprite
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#include "screen.h" // Para Screen
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#include "surface.h" // Para Surface
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#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "utils.h" // Para PaletteColor
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// Constructor
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Credits::Credits()
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@@ -186,7 +184,6 @@ void Credits::fillTexture()
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// El resto se rellena de color sólido
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SDL_Rect rect = {0, 8, 256, 192};
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cover_surface_->fillRect(&rect, color);
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}
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// Actualiza el contador
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