afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition

This commit is contained in:
2025-03-16 15:44:38 +01:00
parent a14f6fcf6f
commit 40dcbabfe8
61 changed files with 1185 additions and 1231 deletions

View File

@@ -1,42 +1,41 @@
#include "director.h"
#include <SDL2/SDL.h> // for SDL_Init, SDL_Quit, SDL_INIT_EV...
#include <SDL2/SDL_audio.h> // for AUDIO_S16
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_gamecontroller.h> // for SDL_CONTROLLER_BUTTON_B, SDL_CO...
#include <SDL2/SDL_hints.h> // for SDL_SetHint, SDL_HINT_RENDER_DR...
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_A, SDL_SCANCODE_ES...
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <SDL2/SDL.h> // Para SDL_Init, SDL_Quit, SDL_INIT_EV...
#include <SDL2/SDL_audio.h> // Para AUDIO_S16
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // Para SDL_GetError
#include <SDL2/SDL_events.h> // Para SDL_DISABLE
#include <SDL2/SDL_gamecontroller.h> // Para SDL_CONTROLLER_BUTTON_B, SDL_CO...
#include <SDL2/SDL_hints.h> // Para SDL_SetHint, SDL_HINT_RENDER_DR...
#include <SDL2/SDL_mouse.h> // Para SDL_ShowCursor
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <errno.h> // for errno, EEXIST, EACCES, ENAMETOO...
#include <stdio.h> // for printf, perror
#include <string.h> // for strcmp
#include <sys/stat.h> // for mkdir, stat, S_IRWXU
#include <unistd.h> // for getuid
#include <cstdlib> // for exit, EXIT_FAILURE, srand
#include <iostream> // for basic_ostream, operator<<, cout
#include <memory> // for make_unique, unique_ptr
#include <string> // for operator+, allocator, char_traits
#include "asset.h" // for Asset, AssetType
#include "cheevos.h" // for Cheevos
#include "credits.h" // for Credits
#include "debug.h" // for Debug
#include "defines.h" // for WINDOW_CAPTION, borderColor
#include "ending.h" // for Ending
#include "ending2.h" // for Ending2
#include "game.h" // for Game
#include "game_over.h" // for GameOver
#include "input.h" // for Input, inputs_e
#include "jail_audio.h" // for JA_GetMusicState, JA_DeleteMusic
#include "loading_screen.h" // for LoadingScreen
#include "logo.h" // for Logo
#include "notifier.h" // for Notifier
#include "options.h" // for Options, options, Section, Cheat
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "title.h" // for Title
#include "utils.h" // for Color
#include <SDL2/SDL_scancode.h> // Para SDL_SCANCODE_A, SDL_SCANCODE_ES...
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <errno.h> // Para errno, EEXIST, EACCES, ENAMETOO...
#include <stdio.h> // Para printf, perror
#include <sys/stat.h> // Para mkdir, stat, S_IRWXU
#include <unistd.h> // Para getuid
#include <cstdlib> // Para exit, EXIT_FAILURE, srand
#include <iostream> // Para basic_ostream, operator<<, cout
#include <memory> // Para make_unique, unique_ptr
#include <string> // Para operator+, allocator, char_traits
#include "asset.h" // Para Asset, AssetType
#include "cheevos.h" // Para Cheevos
#include "credits.h" // Para Credits
#include "debug.h" // Para Debug
#include "defines.h" // Para WINDOW_CAPTION
#include "ending.h" // Para Ending
#include "ending2.h" // Para Ending2
#include "game.h" // Para Game, GameMode
#include "game_over.h" // Para GameOver
#include "input.h" // Para Input, InputAction
#include "jail_audio.h" // Para JA_SetMusicVolume, JA_SetSoundV...
#include "loading_screen.h" // Para LoadingScreen
#include "logo.h" // Para Logo
#include "notifier.h" // Para Notifier
#include "options.h" // Para Options, options, OptionsVideo
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "title.h" // Para Title
#ifndef _WIN32
#include <pwd.h>