forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,22 +1,20 @@
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#include "ending2.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_RenderDrawPoint, SDL_SetRenderDr...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "s_animated_sprite.h" // for SAnimatedSprite
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#include "defines.h" // for options.game.height, GAMECANVAS_CENTER_X
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "jail_audio.h" // for JA_SetVolume, JA_PlayMusic, JA_StopM...
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#include "s_moving_sprite.h" // for SMovingSprite
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "surface.h" // for Surface
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#include "utils.h" // for Color, static_cast<Uint8>
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#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <algorithm> // Para max, replace
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#include "defines.h" // Para GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y
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#include "global_events.h" // Para check
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#include "global_inputs.h" // Para check
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#include "jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
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#include "options.h" // Para Options, options, OptionsGame, Sectio...
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#include "resource.h" // Para Resource
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#include "s_animated_sprite.h" // Para SAnimatedSprite
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#include "s_moving_sprite.h" // Para SMovingSprite
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#include "screen.h" // Para Screen
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#include "surface.h" // Para Surface
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#include "text.h" // Para Text
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#include "utils.h" // Para PaletteColor, stringToColor
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// Constructor
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Ending2::Ending2()
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@@ -423,7 +421,7 @@ void Ending2::createSpriteTexts()
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// Crea la surface
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auto surface = std::make_shared<Surface>(W, H);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, txt);
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@@ -456,8 +454,8 @@ void Ending2::createTexts()
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// Crea la surface
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auto surface = std::make_shared<Surface>(w, h);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, list[i]);
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// Crea el sprite
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@@ -486,7 +484,7 @@ void Ending2::createTexts()
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// Crea la surface
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auto surface = std::make_shared<Surface>(w, h);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, list[i]);
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