forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,13 +1,12 @@
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#pragma once
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "defines.h" // for GAMECANVAS_WIDTH, GAMECANVAS_FIRST_QUAR...
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#include "utils.h" // for Color
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class SAnimatedSprite; // lines 10-10
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class SMovingSprite; // lines 13-13
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#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <vector> // Para vector
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#include "defines.h" // Para GAMECANVAS_WIDTH, GAMECANVAS_FIRST_QUAR...
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class SAnimatedSprite; // lines 9-9
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class SMovingSprite; // lines 10-10
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class Ending2
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{
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