forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,20 +1,17 @@
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#include "loading_screen.h"
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <stdlib.h> // for rand
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#include <iostream> // for char_traits, basic_ostream, operator<<
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#include "defines.h" // for GAME_SPEED
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "jail_audio.h" // for JA_PlayMusic, JA_SetVolume, JA_StopMusic
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#include "options.h" // for Options, options, OptionsVideo, Section...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "s_sprite.h" // for SSprite
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#include "surface.h" // for Texture
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#include "utils.h" // for Color, stringToColor, Palette
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#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <stdlib.h> // Para rand
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#include "defines.h" // Para GAME_SPEED
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#include "global_events.h" // Para check
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#include "global_inputs.h" // Para check
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#include "jail_audio.h" // Para JA_PlayMusic, JA_SetVolume, JA_StopMusic
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#include "options.h" // Para Options, options, SectionState, Options...
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#include "resource.h" // Para Resource
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#include "s_sprite.h" // Para SSprite
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#include "screen.h" // Para Screen
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#include "surface.h" // Para Surface
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#include "utils.h" // Para stringToColor, PaletteColor
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// Constructor
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LoadingScreen::LoadingScreen()
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