forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,18 +1,15 @@
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// IWYU pragma: no_include <bits/std_abs.h>
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#include "player.h"
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#include <stdlib.h> // for rand
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#include <algorithm> // for max, min
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#include <cmath> // for ceil, abs
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#include "s_animated_sprite.h" // for SAnimatedSprite
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#include "debug.h" // for Debug
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#include "defines.h" // for BORDER_BOTTOM, BORDER_LEFT, BORDER_RIGHT
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#include "input.h" // for Input, InputAction
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#include "jail_audio.h" // for JA_PlaySound
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#include "options.h" // for Options, options, Cheat, OptionsVideo
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#include "resource.h" // for Resource
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#include "room.h" // for Room, JA_Sound_t, TileType
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#include "screen.h" // for Screen
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#include "surface.h" // for Texture
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#include <algorithm> // Para max, min
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#include <cmath> // Para ceil, abs
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#include "debug.h" // Para Debug
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#include "defines.h" // Para BORDER_BOTTOM, BORDER_LEFT, BORDER_RIGHT
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#include "input.h" // Para Input, InputAction
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#include "jail_audio.h" // Para JA_PlaySound
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#include "options.h" // Para Cheat, Options, options
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#include "resource.h" // Para Resource
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#include "room.h" // Para Room, TileType
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#include "s_animated_sprite.h" // Para SAnimatedSprite
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// Constructor
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Player::Player(const PlayerData &player)
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