forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido el cambio de borde, tamaño de ventana y paleta a todas las secciones del juego
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@@ -66,8 +66,8 @@ void Title::checkEventHandler()
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break;
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}
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// Comprueba si se ha pulsado alguna tecla
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else if ((eventHandler->type == SDL_KEYDOWN) and (eventHandler->key.repeat == 0))
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// Comprueba las teclas que se han pulsado
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if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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{
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switch (eventHandler->key.keysym.scancode)
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{
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@@ -82,32 +82,31 @@ void Title::checkEventHandler()
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case SDL_SCANCODE_F:
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screen->switchVideoMode();
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//reLoadTextures();
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resource->reLoadTextures();
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break;
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case SDL_SCANCODE_F1:
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screen->setWindowSize(1);
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//reLoadTextures();
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resource->reLoadTextures();
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break;
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case SDL_SCANCODE_F2:
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screen->setWindowSize(2);
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//reLoadTextures();
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resource->reLoadTextures();
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break;
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case SDL_SCANCODE_F3:
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screen->setWindowSize(3);
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//reLoadTextures();
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resource->reLoadTextures();
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break;
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case SDL_SCANCODE_F4:
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screen->setWindowSize(4);
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//reLoadTextures();
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resource->reLoadTextures();
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break;
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case SDL_SCANCODE_F5:
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switchPalette();
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// reLoadTextures();
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break;
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default:
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