forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidos nuevos tamaños para los enemigos
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@@ -28,17 +28,17 @@ Enemy::Enemy(enemy_t enemy)
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sprite->setVelY(enemy.vy);
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// Inicializa el sprite con el resto de parametros comunes
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sprite->setWidth(16);
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sprite->setHeight(16);
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sprite->setWidth(enemy.w);
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sprite->setHeight(enemy.h);
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sprite->setCurrentFrame(0);
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sprite->setAnimationCounter(0);
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sprite->setAnimationNumFrames(0, 4);
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sprite->setAnimationSpeed(0, 5);
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sprite->setAnimationLoop(0, true);
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sprite->setAnimationFrames(0, 0, 16 * 0, 0, 16, 16);
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sprite->setAnimationFrames(0, 1, 16 * 1, 0, 16, 16);
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sprite->setAnimationFrames(0, 2, 16 * 2, 0, 16, 16);
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sprite->setAnimationFrames(0, 3, 16 * 3, 0, 16, 16);
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sprite->setAnimationFrames(0, 0, enemy.w * 0, 0, enemy.w, enemy.h);
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sprite->setAnimationFrames(0, 1, enemy.w * 1, 0, enemy.w, enemy.h);
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sprite->setAnimationFrames(0, 2, enemy.w * 2, 0, enemy.w, enemy.h);
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sprite->setAnimationFrames(0, 3, enemy.w * 3, 0, enemy.w, enemy.h);
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sprite->setSpriteClip(sprite->getAnimationClip(0, 0));
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collider = getRect();
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