From 446f130f3e2948cf9a4700391942d8c1b2a2fd94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sergio=20Valor=20Mart=C3=ADnez?= Date: Sun, 7 Aug 2022 15:42:03 +0200 Subject: [PATCH] cambios en los ficheros de las habitaciones --- data/room/01.room | 2 +- data/room/02.room | 2 +- data/room/03.room | 2 +- data/room/04.room | 2 +- data/room/05.room | 2 +- source/game.cpp | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/data/room/01.room b/data/room/01.room index f935c2a..f510098 100644 --- a/data/room/01.room +++ b/data/room/01.room @@ -1,6 +1,6 @@ name=void main bg_color=black -tileset=room1.png +tileset=standard.png room_up=0 room_down=0 room_left=0 diff --git a/data/room/02.room b/data/room/02.room index 4c5899f..f474a14 100644 --- a/data/room/02.room +++ b/data/room/02.room @@ -1,6 +1,6 @@ name=case switch bg_color=black -tileset=room1.png +tileset=standard.png room_up=0 room_down=04.room room_left=01.room diff --git a/data/room/03.room b/data/room/03.room index 3756800..74f1d36 100644 --- a/data/room/03.room +++ b/data/room/03.room @@ -1,6 +1,6 @@ name=the edge bg_color=light_black -tileset=room1.png +tileset=standard.png room_up=0 room_down=0 room_left=02.room diff --git a/data/room/04.room b/data/room/04.room index 16ca4ac..f0f9cb4 100644 --- a/data/room/04.room +++ b/data/room/04.room @@ -1,6 +1,6 @@ name=The Fridge bg_color=blue -tileset=room1.png +tileset=standard.png room_up=02.room room_down=0 room_left=0 diff --git a/data/room/05.room b/data/room/05.room index 2c92349..e637fb5 100644 --- a/data/room/05.room +++ b/data/room/05.room @@ -1,6 +1,6 @@ name=coruscant bg_color=light_black -tileset=room1.png +tileset=standard.png room_up=03.room room_down=0 room_left=04.room diff --git a/source/game.cpp b/source/game.cpp index 546f698..deebd1e 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -4,7 +4,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input) { // Inicia variables - mCurrentRoom = "02.room"; + mCurrentRoom = "01.room"; mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE}; mDebug = false;