forked from jaildesigner-jailgames/jaildoctors_dilemma
canvi de pc
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@@ -107,7 +107,7 @@ void LoadingScreen::updateLoad()
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{
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load_rect_.x = step * (counter_ % numSteps);
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load_rect_.y = line_index_[load_counter_];
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mono_loading_screen_sprite_->setSpriteClip(load_rect_);
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mono_loading_screen_sprite_->setClip(load_rect_);
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mono_loading_screen_sprite_->setRect(load_rect_);
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}
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// Una vez actualizadas las 192 lineas, pasa a la segunda fase de la carga
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@@ -117,7 +117,7 @@ void LoadingScreen::updateLoad()
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load_counter_ = 0;
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load_rect_ = {0, 0, 16, 8};
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color_loading_screen_sprite_->setRect(load_rect_);
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color_loading_screen_sprite_->setSpriteClip(load_rect_);
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color_loading_screen_sprite_->setClip(load_rect_);
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JA_PlayMusic(loading_sound3_);
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}
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}
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@@ -127,7 +127,7 @@ void LoadingScreen::updateLoad()
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load_counter_ += 2;
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load_rect_.x = (load_counter_ * 8) % 256;
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load_rect_.y = (load_counter_ / 32) * 8;
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color_loading_screen_sprite_->setSpriteClip(load_rect_);
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color_loading_screen_sprite_->setClip(load_rect_);
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color_loading_screen_sprite_->setRect(load_rect_);
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// Comprueba si ha terminado la intro
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@@ -269,7 +269,7 @@ void LoadingScreen::recreateLoadingScreen()
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load_counter_ = i / numSteps;
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load_rect_.x = step * (i % numSteps);
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load_rect_.y = line_index_[load_counter_];
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mono_loading_screen_sprite_->setSpriteClip(load_rect_);
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mono_loading_screen_sprite_->setClip(load_rect_);
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mono_loading_screen_sprite_->setRect(load_rect_);
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mono_loading_screen_sprite_->render();
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}
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@@ -281,7 +281,7 @@ void LoadingScreen::recreateLoadingScreen()
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{
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load_rect_.x = (i * 8) % 256;
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load_rect_.y = (i / 32) * 8;
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color_loading_screen_sprite_->setSpriteClip(load_rect_);
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color_loading_screen_sprite_->setClip(load_rect_);
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color_loading_screen_sprite_->setRect(load_rect_);
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color_loading_screen_sprite_->render();
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}
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