forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiada la variable section por un puntero
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
Credits::Credits(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options)
|
||||
Credits::Credits(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, section_t *section)
|
||||
{
|
||||
// Copia la dirección de los objetos
|
||||
this->resource = resource;
|
||||
@@ -10,6 +10,7 @@ Credits::Credits(SDL_Renderer *renderer, Screen *screen, Resource *resource, Ass
|
||||
this->screen = screen;
|
||||
this->asset = asset;
|
||||
this->options = options;
|
||||
this->section = section;
|
||||
|
||||
// Reserva memoria para los punteros
|
||||
eventHandler = new SDL_Event();
|
||||
@@ -20,8 +21,8 @@ Credits::Credits(SDL_Renderer *renderer, Screen *screen, Resource *resource, Ass
|
||||
counter = 0;
|
||||
counterEnabled = true;
|
||||
subCounter = 0;
|
||||
section.name = SECTION_PROG_CREDITS;
|
||||
section.subsection = 0;
|
||||
section->name = SECTION_PROG_CREDITS;
|
||||
section->subsection = 0;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
sprite->setRect({194, 174, 8, 8});
|
||||
@@ -74,7 +75,7 @@ void Credits::checkEventHandler()
|
||||
// Evento de salida de la aplicación
|
||||
if (eventHandler->type == SDL_QUIT)
|
||||
{
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
section->name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -84,7 +85,7 @@ void Credits::checkEventHandler()
|
||||
switch (eventHandler->key.keysym.scancode)
|
||||
{
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
section->name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_B:
|
||||
@@ -122,8 +123,8 @@ void Credits::checkEventHandler()
|
||||
break;
|
||||
|
||||
default:
|
||||
section.name = SECTION_PROG_TITLE;
|
||||
section.subsection = 0;
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -259,7 +260,7 @@ void Credits::updateCounter()
|
||||
// Comprueba si ha terminado la sección
|
||||
if (counter > 1200)
|
||||
{
|
||||
section.name = SECTION_PROG_DEMO;
|
||||
section->name = SECTION_PROG_DEMO;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -318,15 +319,13 @@ void Credits::render()
|
||||
}
|
||||
|
||||
// Bucle para el logo del juego
|
||||
section_t Credits::run()
|
||||
void Credits::run()
|
||||
{
|
||||
while (section.name == SECTION_PROG_CREDITS)
|
||||
while (section->name == SECTION_PROG_CREDITS)
|
||||
{
|
||||
update();
|
||||
render();
|
||||
}
|
||||
|
||||
return section;
|
||||
}
|
||||
|
||||
// Cambia la paleta
|
||||
|
||||
Reference in New Issue
Block a user