forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiada la variable section por un puntero
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@@ -2,7 +2,7 @@
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#include <iostream>
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// Constructor
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Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, Input *input, Debug *debug)
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Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, Input *input, section_t *section, Debug *debug)
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{
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// Inicia algunas variables
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board.iniClock = SDL_GetTicks();
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@@ -19,6 +19,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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this->input = input;
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this->debug = debug;
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this->options = options;
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this->section = section;
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#ifdef DEBUG
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currentRoom = "01.room";
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@@ -81,8 +82,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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initStats();
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stats->addVisit(room->getName());
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section.name = SECTION_PROG_GAME;
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section.subsection = 0;
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section->name = SECTION_PROG_GAME;
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section->subsection = 0;
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}
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Game::~Game()
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@@ -112,7 +113,7 @@ void Game::checkEventHandler()
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_QUIT)
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{
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section.name = SECTION_PROG_QUIT;
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section->name = SECTION_PROG_QUIT;
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screen->setBorderColor(stringToColor(options->palette, "black"));
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break;
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}
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@@ -127,7 +128,7 @@ void Game::checkEventHandler()
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switch (eventHandler->key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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section.name = SECTION_PROG_TITLE;
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section->name = SECTION_PROG_TITLE;
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break;
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#ifdef DEBUG
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case SDL_SCANCODE_G:
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@@ -213,7 +214,7 @@ void Game::checkEventHandler()
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}
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// Bucle para el juego
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section_t Game::run()
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void Game::run()
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{
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JA_PlayMusic(music);
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if (!board.music)
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@@ -221,15 +222,13 @@ section_t Game::run()
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JA_PauseMusic();
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}
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while (section.name == SECTION_PROG_GAME)
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while (section->name == SECTION_PROG_GAME)
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{
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update();
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render();
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}
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JA_StopMusic();
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return section;
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}
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// Actualiza el juego, las variables, comprueba la entrada, etc.
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@@ -432,7 +431,7 @@ void Game::checkGameOver()
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{
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if (board.lives < 0 && blackScreenCounter > 17)
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{
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section.name = SECTION_PROG_GAME_OVER;
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section->name = SECTION_PROG_GAME_OVER;
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}
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}
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@@ -569,7 +568,7 @@ bool Game::checkEndGame()
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if (haveTheItems && isOnTheRoom && isOnTheDoor)
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{
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section.name = SECTION_PROG_ENDING;
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section->name = SECTION_PROG_ENDING;
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return true;
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}
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