forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiada la variable section por un puntero
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@@ -1,7 +1,7 @@
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#include "game_over.h"
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// Constructor
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GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options)
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GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, section_t *section)
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{
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// Copia los punteros
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this->renderer = renderer;
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@@ -9,6 +9,7 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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this->resource = resource;
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this->asset = asset;
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this->options = options;
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this->section = section;
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// Reserva memoria para los punteros a objetos
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eventHandler = new SDL_Event();
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@@ -20,8 +21,8 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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// Inicializa variables
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preCounter = 0;
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counter = 0;
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section.name = SECTION_PROG_GAME_OVER;
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section.subsection = 0;
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section->name = SECTION_PROG_GAME_OVER;
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section->subsection = 0;
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ticks = 0;
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ticksSpeed = 15;
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endSection = 400;
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@@ -83,7 +84,7 @@ void GameOver::update()
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void GameOver::render()
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{
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const int y = 32;
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// Prepara para empezar a dibujar en la textura de juego
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screen->start();
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@@ -121,8 +122,8 @@ void GameOver::checkEventHandler()
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_QUIT)
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{
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section.name = SECTION_PROG_QUIT;
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section.subsection = 0;
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section->name = SECTION_PROG_QUIT;
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section->subsection = 0;
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break;
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}
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@@ -132,7 +133,7 @@ void GameOver::checkEventHandler()
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switch (eventHandler->key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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section.name = SECTION_PROG_QUIT;
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section->name = SECTION_PROG_QUIT;
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break;
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case SDL_SCANCODE_B:
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@@ -177,15 +178,13 @@ void GameOver::checkEventHandler()
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}
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// Bucle principal
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section_t GameOver::run()
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void GameOver::run()
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{
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while (section.name == SECTION_PROG_GAME_OVER)
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while (section->name == SECTION_PROG_GAME_OVER)
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{
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update();
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render();
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}
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return section;
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}
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// Actualiza el color usado para renderizar los textos e imagenes
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@@ -195,7 +194,6 @@ void GameOver::updateColor()
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if (counter < half)
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{
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// const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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const float step = std::min(counter, fadeLenght) / (float)fadeLenght;
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const int index = (colors.size() - 1) - int((colors.size() - 1) * step);
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color = colors[index];
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@@ -240,8 +238,8 @@ void GameOver::updateCounters()
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// Comprueba si ha terminado la sección
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else if (counter == endSection)
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{
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_TITLE;
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section->name = SECTION_PROG_LOGO;
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section->subsection = SUBSECTION_LOGO_TO_TITLE;
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}
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}
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