forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,17 +1,17 @@
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#include "player.h"
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#include <bits/std_abs.h> // for abs
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#include <stdlib.h> // for rand
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#include <algorithm> // for max, min
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#include <cmath> // for ceil, abs
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#include "animatedsprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "const.h" // for BORDER_TOP, BLOCK, BORDER_BOTTOM, BORDER...
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#include "debug.h" // for Debug
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#include "input.h" // for Input, inputs_e
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#include "jail_audio.h" // for JA_LoadSound, JA_Sound_t, JA_PlaySound
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#include "resource.h" // for Resource
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#include "room.h" // for Room, tile_e
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#include "texture.h" // for Texture
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#include <bits/std_abs.h> // Para abs
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#include <stdlib.h> // Para rand
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#include <algorithm> // Para max, min
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#include <cmath> // Para ceil, abs
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#include "animatedsprite.h" // Para AnimatedSprite
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#include "asset.h" // Para Asset
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#include "const.h" // Para BORDER_TOP, BLOCK, BORDER_BOTTOM, BORDER...
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#include "debug.h" // Para Debug
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#include "input.h" // Para Input, inputs_e
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#include "jail_audio.h" // Para JA_LoadSound, JA_Sound_t, JA_PlaySound
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#include "resource.h" // Para Resource
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#include "room.h" // Para Room, tile_e
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#include "texture.h" // Para Texture
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// Constructor
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Player::Player(player_t player)
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