forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <string> // for basic_string, string
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#include <SDL2/SDL_blendmode.h> // Para SDL_BlendMode
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#include <SDL2/SDL_rect.h> // Para SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // Para Uint8
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#include <string> // Para basic_string, string
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class Texture
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{
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