forked from jaildesigner-jailgames/jaildoctors_dilemma
Modificadas las llamadas para crear texturas
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@@ -6,9 +6,7 @@
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// Constructor
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Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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{
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texture = new LTexture();
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texture->loadFromFile(bitmapFile, renderer);
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texture = new LTexture(renderer, bitmapFile);
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sprite = new Sprite({0, 0, 0, 0}, texture, renderer);
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sprite->setTexture(texture);
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sprite->setRenderer(renderer);
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@@ -20,12 +18,8 @@ Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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// Destructor
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Text::~Text()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Inicializador
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