forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiando printf a std::cout
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@@ -450,7 +450,6 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o
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Room::~Room()
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{
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// Reclama la memoria utilizada por los objetos
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// delete texture;
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JA_DeleteSound(itemSound);
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SDL_DestroyTexture(mapTexture);
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