Ya permite establecer el online ID desde el propio juego

This commit is contained in:
2022-11-23 13:29:35 +01:00
parent c71adfbac4
commit 54d428ed96
5 changed files with 204 additions and 43 deletions

View File

@@ -1,6 +1,7 @@
#include "enter_id.h"
#include "const.h"
#include "common/jail_audio.h"
#include "const.h"
#include "enter_id.h"
#include <iostream>
// Constructor
EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options)
@@ -16,11 +17,31 @@ EnterID::EnterID(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t
texture = new Texture(renderer, asset->get("smb2.png"));
text = new Text(asset->get("smb2.txt"), texture, renderer);
// Crea la textura para el texto que se escribe en pantalla
textTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
if (textTexture == nullptr)
{
if (options->console)
{
std::cout << "Error: textTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
}
}
SDL_SetTextureBlendMode(textTexture, SDL_BLENDMODE_BLEND);
// Inicializa variables
counter = 0;
section.name = SECTION_PROG_ENTER_ID;
ticks = 0;
ticksSpeed = 15;
pos = 0;
name[pos] = 0;
maxLenght = 15;
// Escribe el texto en la textura
fillTexture();
// Deja el texto a tamaño fijo
// text->setFixedWidth(true);
}
// Destructor
@@ -62,33 +83,77 @@ void EnterID::checkEventHandler()
// Comprueba las teclas que se han pulsado
if ((eventHandler->type == SDL_KEYDOWN && eventHandler->key.repeat == 0) || (eventHandler->type == SDL_JOYBUTTONDOWN))
{
switch (eventHandler->key.keysym.scancode)
if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_A && eventHandler->key.keysym.scancode <= SDL_SCANCODE_Z)
{ // Si pulsa una letra
if (pos < maxLenght)
{
name[pos++] = eventHandler->key.keysym.scancode + 61;
name[pos] = 0;
}
}
else if (eventHandler->key.keysym.scancode >= SDL_SCANCODE_1 && eventHandler->key.keysym.scancode <= SDL_SCANCODE_9)
{ // Si pulsa un número
if (pos < maxLenght)
{ // En ascii el '0' va antes del '1', pero en scancode el '0' va despues de '9'
name[pos++] = eventHandler->key.keysym.scancode + 19;
name[pos] = 0;
}
}
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_0)
{
if (pos < maxLenght)
{
name[pos++] = 48;
name[pos] = 0;
}
}
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_BACKSPACE)
{
if (pos > 0)
{
name[--pos] = 0;
}
}
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_RETURN)
{
options->online.jailerID = (std::string)name;
section.name = SECTION_PROG_INTRO;
break;
}
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_ESCAPE)
{
case SDL_SCANCODE_ESCAPE:
section.name = SECTION_PROG_QUIT;
break;
}
case SDL_SCANCODE_F1:
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F1)
{
screen->setWindowSize(1);
break;
}
case SDL_SCANCODE_F2:
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F2)
{
screen->setWindowSize(2);
break;
}
case SDL_SCANCODE_F3:
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F3)
{
screen->setWindowSize(3);
break;
}
case SDL_SCANCODE_F4:
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F4)
{
screen->setWindowSize(4);
break;
}
case SDL_SCANCODE_F5:
// switchPalette();
break;
default:
else if (eventHandler->key.keysym.scancode == SDL_SCANCODE_F5)
{
switchPalette();
break;
}
}
@@ -110,11 +175,8 @@ void EnterID::update()
// Actualiza el contador
counter++;
// Comprueba el contador
if (counter > 200)
{
section.name = SECTION_PROG_INTRO;
}
// Actualiza el cursor
cursor = (counter % 20 >= 10) ? " " : "_";
}
}
@@ -127,9 +189,77 @@ void EnterID::render()
// Limpia la pantalla
screen->clean();
// Escribe texto
text->writeCentered(GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y, "SECCION ENTER_ID");
// Dibuja la textura con el texto en pantalla
SDL_RenderCopy(renderer, textTexture, nullptr, nullptr);
// Escribe el jailerID
const std::string jailerID = (std::string)name + cursor;
const color_t color = stringToColor(options->palette, "white");
//text->writeCentered(GAMECANVAS_CENTER_X, 97, jailerID);
text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, 97, jailerID,1,color);
// Vuelca el contenido del renderizador en pantalla
screen->blit();
}
// Inicializa los textos
void EnterID::iniTexts()
{
texts.clear();
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"ONLINE CONFIGURATION:", stringToColor(options->palette, "red")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"YOU HAVE NOT SPECIFIED ANY ID", stringToColor(options->palette, "white")});
texts.push_back({"FOR THE ONLINE SERVICE", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"PLEASE ENTER AN ID OR", stringToColor(options->palette, "white")});
texts.push_back({"LEAVE BLANK FOR OFFLINE MODE", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"JAILER_ID:", stringToColor(options->palette, "red")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"", stringToColor(options->palette, "white")});
}
// Escribe el texto en la textura
void EnterID::fillTexture()
{
// Inicializa los textos
iniTexts();
// Rellena la textura de texto
SDL_SetRenderTarget(renderer, textTexture);
color_t c = stringToColor(options->palette, "black");
SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, 0xFF);
SDL_RenderClear(renderer);
// Escribe el texto en la textura
const int size = text->getCharacterSize();
int i = 0;
for (auto t : texts)
{
text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, i * size, t.label, 1, t.color);
i++;
}
SDL_SetRenderTarget(renderer, nullptr);
}
// Cambia la paleta
void EnterID::switchPalette()
{
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
fillTexture();
}