forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglado AnimatedSprite::setCurrentFrame
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@@ -104,7 +104,8 @@ void AnimatedSprite::setCurrentFrame(int num)
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}
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// Cambia el valor de la variable
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animation.at(currentAnimation).counter = animation.at(currentAnimation).speed * num;
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animation.at(currentAnimation).currentFrame = num;
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animation.at(currentAnimation).counter = 0;
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// Escoge el frame correspondiente de la animación
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setSpriteClip(animation.at(currentAnimation).frames.at(animation.at(currentAnimation).currentFrame));
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