Arreglos en la estructura i format del codi

This commit is contained in:
2025-03-01 19:33:40 +01:00
parent 31cded15cc
commit 5c371e7517
12 changed files with 98 additions and 202 deletions

View File

@@ -16,7 +16,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
: renderer_(Screen::get()->getRenderer()),
resource_(Resource::get()),
asset_(Asset::get()),
data_(data)
data_(data),
clock_(ClockData())
{
const int TEXTURE_WIDTH_ = options.game.width;
constexpr int TEXTURE_HEIGHT_ = 6 * BLOCK;
@@ -48,10 +49,10 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
items_color_ = stringToColor(options.video.palette, "white");
// Inicializa el vector de colores
const std::vector<std::string> vColors = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
for (auto v : vColors)
const std::vector<std::string> COLORS = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
for (const auto &color : COLORS)
{
color_.push_back(stringToColor(options.video.palette, v));
color_.push_back(stringToColor(options.video.palette, color));
}
}