forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglos en la estructura i format del codi
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@@ -16,7 +16,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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: renderer_(Screen::get()->getRenderer()),
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resource_(Resource::get()),
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asset_(Asset::get()),
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data_(data)
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data_(data),
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clock_(ClockData())
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{
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const int TEXTURE_WIDTH_ = options.game.width;
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constexpr int TEXTURE_HEIGHT_ = 6 * BLOCK;
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@@ -48,10 +49,10 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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items_color_ = stringToColor(options.video.palette, "white");
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// Inicializa el vector de colores
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const std::vector<std::string> vColors = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
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for (auto v : vColors)
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const std::vector<std::string> COLORS = {"blue", "magenta", "green", "cyan", "yellow", "white", "bright_blue", "bright_magenta", "bright_green", "bright_cyan", "bright_yellow", "bright_white"};
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for (const auto &color : COLORS)
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{
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color_.push_back(stringToColor(options.video.palette, v));
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color_.push_back(stringToColor(options.video.palette, color));
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}
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}
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