enemigos terminados, de momento

This commit is contained in:
2022-07-04 19:46:07 +02:00
parent 3434cac45b
commit 5c6244a94f
3 changed files with 31 additions and 8 deletions

View File

@@ -6,29 +6,32 @@ room_up=0
room_down=0 room_down=0
room_left=0 room_left=0
room_right=02.room room_right=02.room
tilemap=41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,41,41,41,41,41,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,41,41,0,0,0,0,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,0,0,0,0,0,41,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41 tilemap=41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,41,41,41,41,41,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,41,41,0,0,0,0,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,0,0,0,0,0,41,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41
[enemy] [enemy]
tileset=enemy01.png tileset=enemy01.png
x=8 x=8
y=0 y=0
vx=0 vx=0
vy=0.2 vy=0.3
x1=8 x1=8
x2=8 x2=8
y1=0 y1=0
y2=48 y2=48
color=red color=red
[enemy-end] [enemy-end]
[enemy] [enemy]
tileset=enemy01.png tileset=enemy01.png
x=56 x=40
y=72 y=72
vx=0.2 vx=0.3
vy=0 vy=0
x1=49 x1=40
x2=154 x2=184
y1=72 y1=72
y2=72 y2=72
color=yellow color=yellow
[enemy-end] [enemy-end]
item=1,10,10 item=1,10,10

View File

@@ -56,9 +56,9 @@ Enemy::~Enemy()
// Pinta el enemigo en pantalla // Pinta el enemigo en pantalla
void Enemy::draw() void Enemy::draw()
{ {
sprite->getTexture()->setColor(color.r, color.g, color.b); sprite->getTexture()->setColor(color.r, color.g, color.b);
sprite->render(); sprite->render();
sprite->getTexture()->setColor(255, 255, 255); sprite->getTexture()->setColor(255, 255, 255);
} }
// Actualiza las variables del objeto // Actualiza las variables del objeto
@@ -66,4 +66,21 @@ void Enemy::update()
{ {
sprite->update(); sprite->update();
sprite->animate(0); sprite->animate(0);
checkPath();
}
// Comprueba si ha llegado al limite del recorrido para darse media vuelta
void Enemy::checkPath()
{
if (sprite->getPosX() > x2 || sprite->getPosX() < x1)
{
//sprite->setPosX(sprite->getPosX() - sprite->getVelX());
sprite->setVelX(sprite->getVelX() * (-1));
}
if (sprite->getPosY() > y2 || sprite->getPosY() < y1)
{
//sprite->setPosY(sprite->getPosY() - sprite->getVelY());
sprite->setVelY(sprite->getVelY() * (-1));
}
} }

View File

@@ -55,6 +55,9 @@ private:
int y1; // Limite superior de la ruta en el eje Y int y1; // Limite superior de la ruta en el eje Y
int y2; // Limite inferior de la ruta en el eje Y int y2; // Limite inferior de la ruta en el eje Y
// Comprueba si ha llegado al limite del recorrido para darse media vuelta
void checkPath();
public: public:
// Constructor // Constructor
Enemy(enemy_t enemy); Enemy(enemy_t enemy);