forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya se guardan los logros en un fichero
This commit is contained in:
@@ -29,7 +29,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
#endif
|
||||
|
||||
// Crea los objetos
|
||||
cheevos = new Cheevos(screen, options);
|
||||
cheevos = new Cheevos(screen, options, asset->get("cheevos.bin"));
|
||||
scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
|
||||
itemTracker = new ItemTracker();
|
||||
roomTracker = new RoomTracker();
|
||||
@@ -578,7 +578,8 @@ void Game::setScoreBoardColor()
|
||||
bool Game::checkEndGame()
|
||||
{
|
||||
const bool isOnTheRoom = room->getName() == "THE JAIL"; // Estar en la habitación que toca
|
||||
const bool haveTheItems = board.items >= int(totalItems * 0.9f) || options->cheat.jailEnabled; // Con mas del 90% de los items recogidos
|
||||
//const bool haveTheItems = board.items >= int(totalItems * 0.9f) || options->cheat.jailEnabled; // Con mas del 90% de los items recogidos
|
||||
const bool haveTheItems = board.items >= 0;
|
||||
const bool isOnTheDoor = player->getRect().x <= 128; // Y en la ubicación que toca (En la puerta)
|
||||
|
||||
if (haveTheItems)
|
||||
|
||||
Reference in New Issue
Block a user