forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya funciona el fade de la pantalla de carga
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@@ -61,7 +61,7 @@ void pBlit(int dx, int dy, int sx, int sy, int w, int h)
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{
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if (jSourceSurf == NULL)
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return;
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for (int iy = 0; iy < h; ++iy)
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{
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for (int ix = 0; ix < w; ++ix)
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@@ -140,7 +140,7 @@ void pFlip(SDL_Renderer *renderer)
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for (int i = 0; i < jWidth * jHeight; ++i)
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pixels[i] = paleta[jScreen->data[i]];
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SDL_UnlockTexture(jTex);
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SDL_Rect rect = {0,64,256,128};
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SDL_Rect rect = {0, 64, 256, 128};
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SDL_RenderCopy(renderer, jTex, NULL, &rect);
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}
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@@ -154,4 +154,23 @@ void pPutPixel(int x, int y, Uint8 color)
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Uint8 pGetPixel(int x, int y)
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{
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return jSourceSurf->data[x + y * jSourceSurf->w];
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}
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bool pFadePal()
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{
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paleta[1] = paleta[0];
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// Colores pares
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for (int i = 18; i > 0; i = i - 2)
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{
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paleta[i] = paleta[i - 2];
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}
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// Colores impares
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for (int i = 17; i > 1; i = i - 2)
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{
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paleta[i] = paleta[i - 2];
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}
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return paleta[15] == paleta[0] ? true : false;
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}
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