gonna fer un commit per si reventa algo: estic a meitat implementar surfaces

This commit is contained in:
2025-02-28 22:58:01 +01:00
parent 5bb2b5e7c4
commit 5ff04daf20
14 changed files with 511 additions and 157 deletions

View File

@@ -1,24 +1,25 @@
#include "title.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include "asset.h" // for Asset
#include "cheevos.h" // for Achievement, Cheevos
#include "defines.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
#include "global_events.h" // for check
#include "global_inputs.h" // for check
#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
#include "options.h" // for Options, options, OptionsVideo, Sect...
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
#include "texture.h" // for Texture
#include "utils.h" // for Color, stringToColor, Palette
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include "asset.h" // for Asset
#include "cheevos.h" // for Achievement, Cheevos
#include "defines.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
#include "global_events.h" // for check
#include "global_inputs.h" // for check
#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
#include "options.h" // for Options, options, OptionsVideo, Sect...
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
#include "texture.h" // for Texture
#include "utils.h" // for Color, stringToColor, Palette
#include "paleta.h"
// Constructor
Title::Title()