forked from jaildesigner-jailgames/jaildoctors_dilemma
- FIX: cambiado el boton de guía por el de select (o back)
- Añadido flag para intercambiar los botones de start y select en consola - Añadido botón para activar o desactivar el borde con el mando (botón X)
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@@ -1251,10 +1251,16 @@ void Director::initInput()
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// Mando - Otros
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// Mando - Otros
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input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
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input->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
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#ifdef GAME_CONSOLE
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input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_BACK);
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input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_START);
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#else
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input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_START);
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input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_START);
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input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_GUIDE);
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input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_BACK);
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#endif
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input->bindGameControllerButton(input_swap_palette, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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input->bindGameControllerButton(input_swap_palette, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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input->bindGameControllerButton(input_switch_music, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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input->bindGameControllerButton(input_switch_music, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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input->bindGameControllerButton(input_toggle_border, SDL_CONTROLLER_BUTTON_X);
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}
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}
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// Inicializa JailAudio
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// Inicializa JailAudio
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