diff --git a/data/title/loading_screen_bn.png b/data/title/loading_screen_bn.png index f35484d..86fc82f 100644 Binary files a/data/title/loading_screen_bn.png and b/data/title/loading_screen_bn.png differ diff --git a/data/title/loading_screen_bn_zxarne.png b/data/title/loading_screen_bn_zxarne.png index cd4dac4..3ed57e4 100644 Binary files a/data/title/loading_screen_bn_zxarne.png and b/data/title/loading_screen_bn_zxarne.png differ diff --git a/data/title/loading_screen_color.png b/data/title/loading_screen_color.png index 4751a92..657b713 100644 Binary files a/data/title/loading_screen_color.png and b/data/title/loading_screen_color.png differ diff --git a/data/title/loading_screen_color_zxarne.png b/data/title/loading_screen_color_zxarne.png index 1559091..c436a4c 100644 Binary files a/data/title/loading_screen_color_zxarne.png and b/data/title/loading_screen_color_zxarne.png differ diff --git a/source/title.cpp b/source/title.cpp index 31f4c4b..4d72e24 100644 --- a/source/title.cpp +++ b/source/title.cpp @@ -405,10 +405,10 @@ void Title::fillTexture() // Escribe el texto en la textura const color_t textColor = stringToColor(options->palette, "green"); const int textSize = text->getCharacterSize(); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1. PLAY", 1, textColor); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2. ACHIEVEMENTS", 1, textColor); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3. ONLINE MODE", 1, textColor); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 18 * textSize, "ESC. EXIT GAME", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1.PLAY", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2.ACHIEVEMENTS", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3.ONLINE MODE", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 18 * textSize, "ESC.EXIT GAME", 1, textColor); // Devuelve el puntero del renderizador a su sitio SDL_SetRenderTarget(renderer, nullptr);