Arreglats alguns colorets que havia per ahi rebolicats

fix: Credits no estava ben portat a surfaces
This commit is contained in:
2025-03-07 12:20:30 +01:00
parent ae5c511988
commit 6c3e231d51
7 changed files with 46 additions and 65 deletions

View File

@@ -43,7 +43,7 @@ Title::Title()
createCheevosTexture();
// Cambia el color del borde
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BRIGHT_BLACK));
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
// Rellena la textura de fondo con todos los gráficos
fillSurface();
@@ -164,7 +164,8 @@ void Title::updateMarquee()
// Comprueba si ha terminado la marquesina y la reinicia
if (letters_[letters_.size() - 1].x < -10)
{ // Inicializa la marquesina
{
// Inicializa la marquesina
initMarquee();
}
}
@@ -246,10 +247,11 @@ void Title::render()
{
// Prepara para empezar a dibujar en la textura de juego
Screen::get()->start();
Screen::get()->clearSurface(stringToColor("black"));
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
if (state_ == TitleState::SHOW_MENU)
switch (state_)
{
case TitleState::SHOW_MENU:
// Dibuja la textura de fondo
bg_surface_->render(0, 0);
@@ -261,9 +263,10 @@ void Title::render()
{
cheevos_sprite_->render();
}
}
else
{
break;
case TitleState::SHOW_LOADING_SCREEN:
case TitleState::FADE_LOADING_SCREEN:
// Dibuja la pantalla de carga
pCls(4);
pBlit(0, 0, 0, 0, 256, 128);
@@ -271,6 +274,10 @@ void Title::render()
// Dibuja el logo del título
title_logo_sprite_->render();
break;
default:
break;
}
// Vuelca el contenido del renderizador en pantalla
@@ -291,18 +298,13 @@ void Title::run()
// Desplaza la lista de logros
void Title::moveCheevosList(int direction)
{
const int speed = 2;
cheevos_surface_view_.y = direction == 0 ? cheevos_surface_view_.y - speed : cheevos_surface_view_.y + speed;
// Modifica la posición de la ventana de vista
constexpr int SPEED = 2;
cheevos_surface_view_.y = direction == 0 ? cheevos_surface_view_.y - SPEED : cheevos_surface_view_.y + SPEED;
const int bottom = cheevos_surface_->getHeight() - cheevos_surface_view_.h;
if (cheevos_surface_view_.y < 0)
{
cheevos_surface_view_.y = 0;
}
else if (cheevos_surface_view_.y > bottom)
{
cheevos_surface_view_.y = bottom;
}
// Ajusta los limites
const int BOTTOM = cheevos_surface_->getHeight() - cheevos_surface_view_.h;
cheevos_surface_view_.y = std::clamp(cheevos_surface_view_.y, 0, BOTTOM);
cheevos_sprite_->setClip(cheevos_surface_view_);
}
@@ -315,7 +317,7 @@ void Title::fillSurface()
Screen::get()->setRendererSurface(bg_surface_);
// Rellena la textura de color
bg_surface_->clear(1);
bg_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
// Pinta el gráfico del titulo a partir del sprite
title_logo_sprite_->render();
@@ -327,7 +329,6 @@ void Title::fillSurface()
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 11 * TEXT_SIZE, "1.PLAY", 1, COLOR);
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 13 * TEXT_SIZE, "2.ACHIEVEMENTS", 1, COLOR);
text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * TEXT_SIZE, "3.REDEFINE KEYS", 1, COLOR);
//text->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 20 * TEXT_SIZE, "ESC.EXIT GAME", 1, COLOR);
// Devuelve el puntero del renderizador a su sitio
Screen::get()->setRendererSurface(previuos_renderer);
@@ -352,7 +353,7 @@ void Title::createCheevosTexture()
Screen::get()->setRendererSurface(cheevos_surface_);
// Rellena la textura con color sólido
const Uint8 CHEEVOS_BG_COLOR = stringToColor("black");
const Uint8 CHEEVOS_BG_COLOR = static_cast<Uint8>(PaletteColor::BLACK);
cheevos_surface_->clear(CHEEVOS_BG_COLOR);
// Escribe la lista de logros en la textura
@@ -363,20 +364,18 @@ void Title::createCheevosTexture()
pos += TEXT->getCharacterSize();
const Uint8 CHEEVO_LOCKED_COLOR = stringToColor("white");
const Uint8 CHEEVO_UNLOCKED_COLOR = stringToColor("bright_green");
Uint8 cheevoColor;
constexpr int LINE_X1 = (CHEEVOS_TEXTURE_WIDTH / 7) * 3;
constexpr int LINE_X2 = LINE_X1 + ((CHEEVOS_TEXTURE_WIDTH / 7) * 1);
for (const auto &cheevo : CHEEVOS_LIST)
{
cheevoColor = cheevo.completed ? CHEEVO_UNLOCKED_COLOR : CHEEVO_LOCKED_COLOR;
const Uint8 CHEEVO_COLOR = cheevo.completed ? CHEEVO_UNLOCKED_COLOR : CHEEVO_LOCKED_COLOR;
pos += CHEEVOS_PADDING;
constexpr int HALF = CHEEVOS_PADDING / 2;
auto surface = Screen::get()->getRendererSurface();
surface->drawLine(LINE_X1, pos - HALF - 1, LINE_X2, pos - HALF - 1, cheevoColor);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.caption, 1, cheevoColor);
cheevos_surface_->drawLine(LINE_X1, pos - HALF - 1, LINE_X2, pos - HALF - 1, CHEEVO_COLOR);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.caption, 1, CHEEVO_COLOR);
pos += TEXT->getCharacterSize() + 1;
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.description, 1, cheevoColor);
TEXT->writeDX(TEXT_CENTER | TEXT_COLOR, CHEEVOS_TEXTURE_WIDTH / 2, pos, cheevo.description, 1, CHEEVO_COLOR);
pos += TEXT->getCharacterSize();
}