diff --git a/data/room/room1.tmx b/data/room/room1.tmx
index 7144aaf..c9d7974 100644
--- a/data/room/room1.tmx
+++ b/data/room/room1.tmx
@@ -3,22 +3,22 @@
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diff --git a/data/room/room2.tmx b/data/room/room2.tmx
index f7e8161..139bdcc 100644
--- a/data/room/room2.tmx
+++ b/data/room/room2.tmx
@@ -3,22 +3,22 @@
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diff --git a/media/tilesets/room1.png b/media/tilesets/room1.png
index 285b4f9..42cb230 100644
Binary files a/media/tilesets/room1.png and b/media/tilesets/room1.png differ
diff --git a/source/game.cpp b/source/game.cpp
index 34e34d9..c82fa4c 100644
--- a/source/game.cpp
+++ b/source/game.cpp
@@ -243,6 +243,9 @@ void Game::checkPlayerOnFloor()
// *** POSIBLE SOLUCION. Comprobar si el tile actual del pie es diferente al tile del pie previo.
// Esto indica que se ha saltado la comprobacion cada 8 pixeles.
// En este caso habrĂa que recolocar al jugador en el sitio
+
+ // *** PARECE RESUELTO
+
const int a = (mPlayer->lastPosition.y + 16) / 8;
const int b = mPlayer->getLeftFoot().y / 8;
const bool tile_change = a != b;