forked from jaildesigner-jailgames/jaildoctors_dilemma
Imposible canviar la rendererSurface
This commit is contained in:
@@ -114,25 +114,24 @@ void Ending2::render()
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// Dibuja una trama arriba y abajo
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Uint8 color = stringToColor("black");
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auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), 1, 1);
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auto surface_data = *(Screen::get()->getRenderSurfaceData());
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auto surface = Screen::get()->getRendererSurface();
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for (int i = 0; i < 256; i += 2)
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{
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surface->putPixel(surface_data, i + 0, 0, color);
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surface->putPixel(surface_data, i + 1, 1, color);
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surface->putPixel(surface_data, i + 0, 2, color);
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surface->putPixel(surface_data, i + 1, 3, color);
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surface->putPixel(i + 0, 0, color);
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surface->putPixel(i + 1, 1, color);
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surface->putPixel(i + 0, 2, color);
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surface->putPixel(i + 1, 3, color);
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surface->putPixel(surface_data, i, 4, color);
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surface->putPixel(surface_data, i, 6, color);
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surface->putPixel(i, 4, color);
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surface->putPixel(i, 6, color);
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surface->putPixel(surface_data, i + 0, 191, color);
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surface->putPixel(surface_data, i + 1, 190, color);
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surface->putPixel(surface_data, i + 0, 189, color);
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surface->putPixel(surface_data, i + 1, 188, color);
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surface->putPixel(i + 0, 191, color);
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surface->putPixel(i + 1, 190, color);
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surface->putPixel(i + 0, 189, color);
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surface->putPixel(i + 1, 188, color);
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surface->putPixel(surface_data, i, 187, color);
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surface->putPixel(surface_data, i, 185, color);
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surface->putPixel(i, 187, color);
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surface->putPixel(i, 185, color);
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}
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// Vuelca el contenido del renderizador en pantalla
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@@ -424,15 +423,15 @@ void Ending2::createSpriteTexts()
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const int Y = sprites_.at(i)->getPosY() + sprites_.at(i)->getHeight() + DIST_SPRITE_TEXT_;
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// Crea la surface
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auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), W, H);
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Screen::get()->setRenderSurfaceData(surface);
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auto surface = std::make_shared<Surface>(Screen::get()->getRendererSurface(), W, H);
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, txt);
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// Crea el sprite
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SDL_Rect pos = {X, Y, W, H};
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sprite_texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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sprite_texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRenderSurfaceData(nullptr);
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Screen::get()->setRendererSurface(nullptr);
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}
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}
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@@ -456,15 +455,15 @@ void Ending2::createTexts()
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const int y = options.game.height + (text->getCharacterSize() * (i * 2));
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// Crea la surface
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auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), w, h);
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Screen::get()->setRenderSurfaceData(surface);
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auto surface = std::make_shared<Surface>(Screen::get()->getRendererSurface(), w, h);
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, list[i]);
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// Crea el sprite
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SDL_Rect pos = {x + dx, y, w, h};
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texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRenderSurfaceData(nullptr);
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Screen::get()->setRendererSurface(nullptr);
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}
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// Crea los últimos textos
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@@ -485,15 +484,15 @@ void Ending2::createTexts()
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const int y = START + (text->getCharacterSize() * (i * 2));
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// Crea la surface
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auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), w, h);
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Screen::get()->setRenderSurfaceData(surface);
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auto surface = std::make_shared<Surface>(Screen::get()->getRendererSurface(), w, h);
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Screen::get()->setRendererSurface(surface);
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text->write(0, 0, list[i]);
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// Crea el sprite
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SDL_Rect pos = {x + dx, y, w, h};
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texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
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texts_.back()->setVelY(SPRITE_DESP_SPEED_);
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Screen::get()->setRenderSurfaceData(nullptr);
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Screen::get()->setRendererSurface(nullptr);
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}
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}
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