forked from jaildesigner-jailgames/jaildoctors_dilemma
Imposible canviar la rendererSurface
This commit is contained in:
@@ -22,11 +22,11 @@ LoadingScreen::LoadingScreen()
|
||||
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
|
||||
mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
|
||||
color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
|
||||
screen_surface_(std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), options.game.width, options.game.height))
|
||||
screen_surface_(std::make_shared<Surface>(Screen::get()->getRendererSurface(), options.game.width, options.game.height))
|
||||
{
|
||||
// Cambia el destino de las surfaces
|
||||
mono_loading_screen_surface_->setSurfaceDataDestRaw(screen_surface_->getSurfaceData());
|
||||
color_loading_screen_surface_->setSurfaceDataDestRaw(screen_surface_->getSurfaceData());
|
||||
mono_loading_screen_surface_->setSurfaceDest(screen_surface_);
|
||||
color_loading_screen_surface_->setSurfaceDest(screen_surface_);
|
||||
|
||||
// Configura la superficie donde se van a pintar los sprites
|
||||
screen_surface_->setColor(0, 0xFF000000);
|
||||
@@ -156,7 +156,7 @@ void LoadingScreen::renderBorder()
|
||||
const int WIDTH = options.game.width + (options.video.border.width * 2);
|
||||
const int HEIGHT = options.game.height + (options.video.border.height * 2);
|
||||
bool draw_enabled = rand() % 2 == 0 ? true : false;
|
||||
auto surface_data = *(Screen::get()->getRenderSurfaceData());
|
||||
auto surface = Screen::get()->getRendererSurface();
|
||||
|
||||
int row = 0;
|
||||
while (row < HEIGHT)
|
||||
@@ -166,7 +166,7 @@ void LoadingScreen::renderBorder()
|
||||
{
|
||||
for (int i = row; i < row + ROW_HEIGHT; ++i)
|
||||
{
|
||||
screen_surface_->drawLine(surface_data, 0, i, WIDTH, i, color);
|
||||
surface->drawLine(0, i, WIDTH, i, color);
|
||||
}
|
||||
}
|
||||
row += ROW_HEIGHT;
|
||||
|
||||
Reference in New Issue
Block a user