forked from jaildesigner-jailgames/jaildoctors_dilemma
Imposible canviar la rendererSurface
This commit is contained in:
@@ -75,8 +75,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
|
||||
}
|
||||
|
||||
// Crea la surface donde se dibujan los graficos del juego
|
||||
game_surface_data_ = std::make_shared<std::shared_ptr<SurfaceData>>(std::make_shared<SurfaceData>(options.game.width, options.game.height));
|
||||
game_surface_ = std::make_shared<Surface>(game_surface_data_, options.game.width, options.game.height);
|
||||
game_surface_ = std::make_shared<Surface>(nullptr, options.game.width, options.game.height);
|
||||
game_surface_->loadPalette(palettes_.front());
|
||||
|
||||
// Crea la surface donde se dibujan los graficos del juego
|
||||
@@ -115,7 +114,12 @@ void Screen::clearSurface(Uint8 index)
|
||||
void Screen::start()
|
||||
{
|
||||
SDL_SetRenderTarget(renderer_, game_texture_);
|
||||
setRenderSurfaceData(nullptr);
|
||||
setRendererSurface(nullptr);
|
||||
}
|
||||
|
||||
// Prepara para empezar a dibujar en la textura del borde
|
||||
void Screen::startDrawOnBorder()
|
||||
{
|
||||
}
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
@@ -373,9 +377,9 @@ void Screen::resetShaders()
|
||||
}
|
||||
|
||||
// Establece el renderizador para las surfaces
|
||||
void Screen::setRenderSurfaceData(std::shared_ptr<Surface> surface)
|
||||
void Screen::setRendererSurface(std::shared_ptr<Surface> surface)
|
||||
{
|
||||
(surface) ? game_surface_->redirectSurfaceDataTo(surface) : game_surface_->restoreOriginalSurfaceData();
|
||||
(surface) ? game_surface_->setSurfaceDest(surface) : game_surface_->setSurfaceDest(nullptr);
|
||||
}
|
||||
|
||||
// Cambia la paleta
|
||||
|
||||
Reference in New Issue
Block a user