Trabajando en el ending2

This commit is contained in:
2022-11-04 19:21:59 +01:00
parent 6257c0b1e8
commit 73ec66d228
3 changed files with 238 additions and 16 deletions

View File

@@ -25,6 +25,12 @@ Ending2::Ending2(SDL_Renderer *renderer, Screen *screen, Resource *resource, Ass
// Cambia el color del borde
screen->setBorderColor(stringToColor(options->palette, "black"));
// Inicializa la lista de sprites
iniSpriteList();
// Carga todos los sprites desde una lista
loadSprites();
}
// Destructor
@@ -34,6 +40,12 @@ Ending2::~Ending2()
delete eventHandler;
delete text;
JA_DeleteMusic(music);
for (auto sprite : sprites)
{
delete sprite;
}
sprites.clear();
}
// Actualiza el objeto
@@ -51,7 +63,10 @@ void Ending2::update()
// Actualiza los contadores
updateCounters();
if (counter > 400)
// Actualiza los sprites
updateSprites();
if (counter > 4000)
{
section.name = SECTION_PROG_LOGO;
}
@@ -67,7 +82,11 @@ void Ending2::render()
// Limpia la pantalla
screen->clean(stringToColor(options->palette, "black"));
text->write(0,0,std::to_string(counter));
// Dibuja los sprites
void renderSprites();
const std::string txt = std::to_string(preCounter) + " - " + std::to_string(counter);
text->write(0, 0, txt);
// Vuelca el contenido del renderizador en pantalla
screen->blit();
@@ -164,4 +183,92 @@ void Ending2::updateCounters()
{
counter++;
}
}
// Inicializa la lista de sprites
void Ending2::iniSpriteList()
{
// Reinicia el vector
spriteList.clear();
// Añade los valores
spriteList.push_back("abad");
spriteList.push_back("abad_bell");
spriteList.push_back("amstrad_character_set");
spriteList.push_back("arounder_fly");
spriteList.push_back("arounder_stop");
spriteList.push_back("arounder_walk");
spriteList.push_back("arounders_door");
spriteList.push_back("arounders_machine");
spriteList.push_back("bat");
spriteList.push_back("batman_bell");
spriteList.push_back("batman_fire");
spriteList.push_back("batman");
spriteList.push_back("bell");
spriteList.push_back("bin");
spriteList.push_back("bird");
spriteList.push_back("breakout");
spriteList.push_back("bry");
spriteList.push_back("chip");
spriteList.push_back("code");
spriteList.push_back("demon");
spriteList.push_back("dimallas_v");
spriteList.push_back("dimallas");
spriteList.push_back("diskette");
spriteList.push_back("dong");
spriteList.push_back("heavy");
spriteList.push_back("jailbattle_alien");
spriteList.push_back("jailbattle_human");
spriteList.push_back("jailer");
spriteList.push_back("jailer2");
spriteList.push_back("jailer3");
spriteList.push_back("lamp");
spriteList.push_back("macaronni_ted");
spriteList.push_back("matatunos");
spriteList.push_back("mummy");
spriteList.push_back("paco");
spriteList.push_back("printer");
spriteList.push_back("qvoid");
spriteList.push_back("sam");
spriteList.push_back("sigmasua");
spriteList.push_back("spider");
spriteList.push_back("tuno");
spriteList.push_back("tv_panel");
spriteList.push_back("tv");
spriteList.push_back("wave_v");
spriteList.push_back("wave");
}
// Carga todos los sprites desde una lista
void Ending2::loadSprites()
{
for (auto sl : spriteList)
{
sprites.push_back(new AnimatedSprite(renderer, resource->getAnimation(sl + ".ani")));
}
for (int i = 0; i < (int)sprites.size(); ++i)
{
const int x = (i * 20) % 220;
const int y = (i / 11) * 20;
sprites.at(i)->setPos({x, y});
}
}
// Actualiza los sprites
void Ending2::updateSprites()
{
for (auto sprite : sprites)
{
sprite->update();
}
}
// Dibuja los sprites
void Ending2::renderSprites()
{
for (auto sprite : sprites)
{
sprite->render();
}
}